Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
22 |
A mission goes disastrously wrong due to Gust Arnold's commander’s error or incompetence, but Gust Arnold survive. |
1 |
22 |
Report commander and gain an Enemy. |
1 |
22 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Marine (Ground Assault) with previous rank. |
2 |
24 |
A mission goes wrong and Gust Arnold is stranded behind enemy lines. Ejected from the service. |
3 |
24 |
Became a Rogue (Enforcer). |
3 |
27 |
Crime pays off. Gain victim as Enemy. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Failed to qualify for Pirate (Rogue). |
4 |
28 |
Continued as Rogue (Enforcer). |
4 |
30 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
34 |
Attempted a risky adventure and was injured. |
5 |
34 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
38 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
7 |
38 |
Failed to qualify for Intelligence (Agent). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
41 |
Given specialist training in vehicles. |
7 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
42 |
Continued as Agent (Law Enforcement). |
8 |
45 |
Gust Arnold's work ends up coming home with Gust Arnold, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
45 |
Returned to Drifter (Wanderer). |
9 |
48 |
Attempted a risky adventure and was wildly successful. |
10 |
49 |
Continued as Drifter (Wanderer). |
10 |
50 |
Suffer from a life-threatening illness. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
52 |
Gust Arnold is sent to a new community or parish to preach The Word among the poor. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
54 |
Continued as Believer (Mainstream Believer). |
12 |
56 |
Gust Arnold secretly provide religious rites for a dying leader or noble, although they do not share Gust Arnold's faith. Gain an Ally in the family and a Rival who disagrees with Gust Arnold's choice. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
58 |
Continued as Believer (Mainstream Believer). |
13 |
59 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
13 |
62 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
62 |
Continued as Believer (Mainstream Believer). |
14 |
63 |
Gust Arnold is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
66 |
Continued as Believer (Mainstream Believer). |
15 |
67 |
Gust Arnold is chosen to represent Gust Arnold's faith in a vid show or other highly public forum. |
15 |
70 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
16 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |