Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
War breaks out, triggering a mandatory draft. |
1 |
22 |
Dropped out of the psionic community. |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
26 |
Moved to a new world. |
2 |
26 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Marine (Star Marine). |
3 |
30 |
A mission goes disastrously wrong due to Gustave Lord's commander’s error or incompetence, but Gustave Lord survive. |
3 |
30 |
Cover for the commander and gain an Ally. |
3 |
30 |
Promoted to Marine (Star Marine) rank 2 with the new title Corporal. |
4 |
30 |
Continued as Marine (Star Marine). |
4 |
33 |
Gustave Lord is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
37 |
Attacked by enemies that Gustave Lord easily defeat. |
5 |
37 |
Gain Enemy if Gustave Lord don't already have one. |
5 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
39 |
Attempted a risky adventure and was wildly successful. |
7 |
41 |
Voluntarily left Scavenger |
7 |
41 |
Failed to qualify for Field Researcher (Scholar). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Switched to Marine (Ground Assault) with previous rank. |
7 |
45 |
A mission goes wrong and Gustave Lord is stranded behind enemy lines. Ejected from the service. |
8 |
45 |
Became a Merchant (Free Trader). |
8 |
46 |
Given advanced training in a specialist field |
8 |
49 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
49 |
Continued as Merchant (Free Trader). |
9 |
51 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Retired. |
10 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
66 |
Good fortune. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |