Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Commanding officer takes an interest in Hampton Larson's career. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Hampton Larson join a gambling circle on board. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
34 |
Hampton Larson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Hampton Larson is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
36 |
Became a Drifter (Barbarian). |
6 |
38 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
43 |
Encounter a Psionic institute. |
7 |
43 |
Tested for psionic powers |
7 |
44 |
Forced to continue current assignment. |
7 |
44 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
8 |
44 |
Continued as Drifter (Barbarian). |
8 |
45 |
Scarred. Owe 5,000 for medical bills. |
9 |
45 |
Failed to qualify for Intelligence (Agent). |
9 |
45 |
Submitted to the draft. |
9 |
45 |
Became a Marine (Marine Support) with the new title Marine. |
9 |
46 |
Assigned to the security staff of a space station. |
9 |
49 |
Commissioned in Marine (Marine Support) with the new title Lieutenant. |
10 |
49 |
Continued as Marine (Marine Support). |
10 |
52 |
Advanced training in a specialist field |
11 |
53 |
Continued as Marine (Marine Support). |
11 |
56 |
A mission goes disastrously wrong due to Hampton Larson's commander’s error or incompetence, but Hampton Larson survive. |
11 |
56 |
Cover for the commander and gain an Ally. |
11 |
57 |
Forced to muster out. |
12 |
57 |
Became a Scout (Explorer). |
12 |
61 |
Victim of a crime |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Attempted to change assignments. |
13 |
61 |
Failed to qualify for Courier (Scout). |
13 |
61 |
Continued as Scout (Explorer). |
13 |
62 |
Hampton Larson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hampton Larson fail to help. Gain an Enemy. |
13 |
62 |
Psychologically damaged by Hampton Larson's time in the scouts. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Continued as Scout (Explorer). |
14 |
67 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
67 |
Retired. |
15 |
71 |
Moved to a new world. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |