Retired 4th Officer Haskell Meighan  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 72 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 3 (-1) 7 (0)111637
Scheming
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Drive 0
Engineer (J-drive) 1
Gambler 1
Gun Combat 0
Jack-of-All-Trades 2
Language 0
Mechanic 1
Persuade 0
Pilot 0
Profession (Spacer) 0
Stealth 1
Steward 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 01
Citizen Worker 02
Merchant Merchant Marine 4th Officer24
Drifter Barbarian 02
Drifter Scavenger 01
Believer Missionary/Humanitarian Junior Project Worker01
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Walter Bates Enemy 0 1 4 1 Vlazhdumecta (M/45)
Hyman Lyness Contact 1 1 2 2 Zaris (M/84)
Hyman Lyness gained power at the expense of a third party who now blames the character.
Ellen Payne Ally 0 0 2 3 Luriani (F/61)
Ellen Payne gained power at the expense of a third party who now blames the character.
Elliott Williams Rival 0 3 3 3 Zaris (M/47)
Elliott Williams gains in power.
Jewell Davies Contact 1 1 1 5 Zaris (M/44)
Manley Buchannan Ally 2 0 0 0 Zaris (M/20)
Glennie Bryant Ally 3 0 0 0 Zaris (F/54)
Lorraine Rivera Enemy 0 3 0 5 Zaris (F/59)
Elenora Ramirez Enemy 0 3 5 0 Hanen (F/28)
 
Term Age History
1 18 Became a Scout (Courier).
1 20 Psychologically damaged by Haskell Meighan's time in the scouts.
2 20 Became a Citizen (Worker).
2 23 Life ruined by a criminal gang. Gain the gang as an Enemy
3 24 Continued as Citizen (Worker).
3 25 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
4 25 Failed to qualify for Free Trader (Merchant).
4 25 Submitted to the draft.
4 25 Became a Merchant (Merchant Marine) with the new title Crewman.
4 29 Moved to a new world.
4 29 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 29 Continued as Merchant (Merchant Marine).
5 33 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
6 33 Continued as Merchant (Merchant Marine).
6 34 Moved to a new world.
7 37 Continued as Merchant (Merchant Marine).
7 38 Make an unexpected connection outside Haskell Meighan's normal circles. Gain a Contact.
7 41 Forced to muster out.
8 41 Failed to qualify for Merchant Academy.
8 41 Became a Drifter (Barbarian).
8 42 Betrayed by a friend. One of Haskell Meighan's Contacts or Allies betrays Haskell Meighan, ending Haskell Meighan's career. That Contact or Ally becomes a Rival or Enemy.
9 42 Failed to qualify for Merchant Academy.
9 42 Continued as Drifter (Barbarian).
10 46 Voluntarily left Barbarian
10 46 Failed to qualify for Merchant Academy.
10 46 Switched to Drifter (Scavenger).
10 50 Betrayed by a friend. One of Haskell Meighan's Contacts or Allies betrays Haskell Meighan, ending Haskell Meighan's career. That Contact or Ally becomes a Rival or Enemy.
11 50 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 52 Haskell Meighan secretly provide religious rites for a dying leader or noble, although they do not share Haskell Meighan's faith. Gain an Ally in the family and a Rival who disagrees with Haskell Meighan's choice.
12 54 Aging Crisis. Owe 20,000 for medical bills.
12 54 Retired at age 54.
12 54 Voluntarily left Missionary/Humanitarian
12 54 Retired.
12 55 Gained a contact.
13 58 Aging Crisis. Owe 40,000 for medical bills.
13 62 Birth or Death involving a family member or close friend.
14 62 Aging Crisis. Owe 20,000 for medical bills.
14 63 A new romantic starts. Gain an Ally.
15 66 Aging Crisis. Owe 50,000 for medical bills.
15 69 A new romantic starts. Gain an Ally.
16 70 Aging Crisis. Owe 50,000 for medical bills.
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