Retired Senior Crewman Hattie Carr  

Species Age Sex Str Dex End Int Edu SocUPP
Kedepu 72 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 10 (1) 7 (0)1117A7
No purpose
 
Skills
Animals 0
Astrogation 0
Athletics 0
Carouse 0
Diplomat 0
Drive 0
Electronics 0
Engineer 0
Gun Combat (Archaic) 1
Jack-of-All-Trades 1
Mechanic 1
Medic 0
Melee 0
Persuade 1
Pilot (Small Craft) 1
Seafarer 0
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Scout Courier 01
Drifter Scavenger 02
Believer Missionary/Humanitarian Project Worker12
Merchant Broker 01
Merchant Merchant Marine Senior Crewman12
Retired 05
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Deborah Hudson Ally 3 0 1 3 Kedepu (F/44)
Geneva Walla Enemy 0 3 0 5 Kedepu (F/23)
Hassie Cooper Rival 2 1 1 0 Murrissi (F/39)
Hassie Cooper is diminished in both power and influence.
Hassie Cooper loses some of their power base.
Hassie Cooper gained power at the expense of a third party who now blames the character.
Vincent Corbeld Ally 3 0 2 1 Kedepu (M/33)
Vincent Corbeld is actually an organisation such as a political movement or modest sized business.
Denise Bryant Contact 2 1 4 1 Kedepu (F/55)
Denise Bryant gained influence with the character’s assistance.
Chas Forrest Enemy 0 1 1 1 Kedepu (M/59)
 
Term Age History
1 18 Failed to qualify for Free Trader (Merchant).
1 18 Became a Drifter (Barbarian).
1 21 Hattie Carr run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 21 Failed to qualify for Engineer/Gunner (Navy).
2 21 Submitted to the draft.
2 21 Became a Scout (Courier).
2 25 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3 25 Failed to qualify for Performer (Entertainer).
3 25 Switched to Drifter (Scavenger).
3 28 Betrayed by a friend. One of Hattie Carr's Contacts or Allies betrays Hattie Carr, ending Hattie Carr's career. That Contact or Ally becomes a Rival or Enemy.
4 28 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
4 31 Hattie Carr is sent to a new community or parish to preach The Word among the poor.
4 32 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
5 32 Continued as Believer (Missionary/Humanitarian).
5 33 Opponents of Hattie Carr's belief system ambush Hattie Carr.
5 33 Severely injured. Owe 15,000 for medical bills.
6 33 Failed to qualify for Broker (Merchant).
6 33 Returned to Drifter (Scavenger).
6 36 Severely injured. Fully recovered. Owe 25,000 for medical bills.
7 36 Became a Merchant (Broker).
7 40 Imperial trade restrictions force Hattie Carr out of business.
8 40 Entered Merchant Academy with the Shipboard curriculum.
8 44 Become leader in social movement.
8 44 Gain an Ally and an Enemy.
8 44 Graduated.
9 44 Switched to Merchant (Merchant Marine) with the new title Crewman.
9 44 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 45 Embroiled in legal trouble.
10 48 Aging Crisis. Owe 30,000 for medical bills.
10 48 Retired at age 48.
10 48 Continued as Merchant (Merchant Marine).
10 51 Bankrupted by a rival. Gain the other trader as a Rival.
11 51 Aging Crisis. Owe 50,000 for medical bills.
11 51 Retired.
11 53 Betrayal. Convert an Ally into a Rival or Enemy.
12 55 Aging Crisis. Owe 60,000 for medical bills.
12 58 Moved to a new world.
13 59 Aging Crisis. Owe 20,000 for medical bills.
13 62 A new romantic starts. Gain an Ally.
14 63 Aging Crisis. Owe 30,000 for medical bills.
14 66 Gained a contact.
15 67 Aging Crisis. Owe 60,000 for medical bills.
15 68 Accused of a crime.
16 71 Aging Crisis. Owe 40,000 for medical bills.
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