Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Free Trader (Merchant). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Hattie Carr run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Scout (Courier). |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Failed to qualify for Performer (Entertainer). |
3 |
25 |
Switched to Drifter (Scavenger). |
3 |
28 |
Betrayed by a friend. One of Hattie Carr's Contacts or Allies betrays Hattie Carr, ending Hattie Carr's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
31 |
Hattie Carr is sent to a new community or parish to preach The Word among the poor. |
4 |
32 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
32 |
Continued as Believer (Missionary/Humanitarian). |
5 |
33 |
Opponents of Hattie Carr's belief system ambush Hattie Carr. |
5 |
33 |
Severely injured. Owe 15,000 for medical bills. |
6 |
33 |
Failed to qualify for Broker (Merchant). |
6 |
33 |
Returned to Drifter (Scavenger). |
6 |
36 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
7 |
36 |
Became a Merchant (Broker). |
7 |
40 |
Imperial trade restrictions force Hattie Carr out of business. |
8 |
40 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
44 |
Become leader in social movement. |
8 |
44 |
Gain an Ally and an Enemy. |
8 |
44 |
Graduated. |
9 |
44 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
45 |
Embroiled in legal trouble. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
51 |
Bankrupted by a rival. Gain the other trader as a Rival. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Retired. |
11 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Moved to a new world. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
A new romantic starts. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Gained a contact. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
Accused of a crime. |
16 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |