Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Voluntarily left Colonist |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
25 |
A mission goes wrong and Hazel Walker is stranded behind enemy lines. Ejected from the service. |
3 |
25 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
29 |
Vessel participates in a notable military engagement. |
3 |
29 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
29 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Hazel Walker join a gambling circle on board. |
4 |
33 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
33 |
Continued as Navy (Engineer/Gunner). |
5 |
37 |
Display heroism in battle, saving the whole ship. |
5 |
37 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
5 |
37 |
Forced to continue current assignment |
5 |
37 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
6 |
37 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
Hazel Walker foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
41 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
7 |
41 |
Continued as Navy (Engineer/Gunner). |
7 |
44 |
Hazel Walker foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
45 |
Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander. |
8 |
45 |
Continued as Navy (Engineer/Gunner). |
8 |
48 |
Advanced training in a specialist field. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Returned to Citizen (Colonist). |
9 |
52 |
Hazel Walker's business expands, Hazel Walker's corporation grows, or the colony thrives. |
9 |
53 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
10 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Continued as Citizen (Colonist). |
10 |
57 |
Advanced training in a specialist field. |
10 |
57 |
Promoted to Citizen (Colonist) rank 3. |
11 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
57 |
Continued as Citizen (Colonist). |
11 |
60 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
63 |
Hazel Walker is sent to a new community or parish to preach The Word among the poor. |
12 |
64 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Continued as Believer (Holy Warrior). |
13 |
67 |
Hazel Walker come into conflict with a splinter group Hazel Walker's own religion which maintains Hazel Walker's version is the wrong one. Gain 1 Rivals. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Retired. |
14 |
70 |
Gained a contact. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |