Retired Field Agent Hector Maynard  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 72 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 4 (-1) 8 (0)111348
Compassionate, Coarse, Unassuming
 
Skills
Athletics (Dexterity) 1
Broker 0
Deception 1
Drive (Track) 1
Electronics (Computers) 2
Engineer (J-drive) 1
Flyer (Rotor) 1
Gun Combat 0
Investigate 2
Mechanic 1
Melee (Grapple) 1
Pilot 0
Recon 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent Field Agent36
Drifter Scavenger 02
Merchant Merchant Marine 4th Officer21
Retired 04
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Delbert Ramirez Ally 2 0 3 0 Halka (M/74)
Leah Oakden Enemy 0 5 0 1 Vlazhdumecta (F/42)
Joe Harris Enemy 0 2 0 0 Pirian (M/81)
Joe Harris is diminished in both power and influence.
Mary Enright Contact 2 1 2 3 Halka (M/28)
Nellie McRae Contact 1 2 1 1 Halka (F/42)
Bart Babington Enemy 0 3 5 1 Halka (M/31)
Deann May Ally 2 0 0 2 Halka (F/37)
Peggy Uleaven Enemy 0 4 0 2 Halka (F/54)
Peggy Uleaven gains in influence.
Sarah Warren Ally 1 0 6 0 Halka (M/28)
Ana Ortiz Ally 2 0 3 1 Halka (F/87)
Rosalee Thompkins Ally 4 0 0 0 Vanejenese (F/59)
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 21 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2 22 Continued as Agent (Corporate Agent).
2 23 Go undercover to investigate an enemy.
2 23 A revolution, attack or other unusual event throws Hector Maynard's life into chaos, forcing Hector Maynard to leave the planet.
2 26 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
3 26 Continued as Agent (Corporate Agent).
3 29 Go undercover to investigate an enemy.
3 29 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
3 30 Forced to continue current assignment.
3 30 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
4 30 Continued as Agent (Corporate Agent).
4 31 Befriended by a senior agent.
4 34 Promoted to Agent (Corporate Agent) rank 3.
5 34 Continued as Agent (Corporate Agent).
5 36 Established a network of contacts. Gain 2 contacts.
6 38 Continued as Agent (Corporate Agent).
6 39 Life ruined by a criminal gang. Gain the gang as an Enemy
7 39 Failed to qualify for Colonist (Citizen).
7 39 Became a Drifter (Scavenger).
7 41 Attempted a risky adventure and was injured.
7 41 Scarred. Fully recovered. Owe 5,000 for medical bills.
8 43 Continued as Drifter (Scavenger).
8 45 Suffer from a life-threatening illness.
9 45 Entered Merchant Academy with the Shipboard curriculum.
9 47 Become leader in social movement.
9 47 Gain an Ally and an Enemy.
9 49 Graduated.
10 49 Became a Merchant (Merchant Marine) with the new title Crewman.
10 49 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
10 50 Embroiled in legal trouble.
10 53 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
11 53 Aging Crisis. Owe 40,000 for medical bills.
11 53 Retired at age 53.
11 53 Voluntarily left Merchant Marine
11 53 Retired.
11 57 Moved to a new world.
12 57 Aging Crisis. Owe 40,000 for medical bills.
12 61 A new romantic starts. Gain an Ally.
13 61 Aging Crisis. Owe 20,000 for medical bills.
13 63 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 65 Aging Crisis. Owe 60,000 for medical bills.
14 66 A new romantic starts. Gain an Ally.
15 69 Aging Crisis. Owe 30,000 for medical bills.
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