Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
A good deal ensures Hermon Grain is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Voluntarily left Free Trader |
2 |
22 |
Failed to qualify for University. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Attacked by enemies and injured. |
3 |
28 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
28 |
Gain Enemy if Hermon Grain don't already have one. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Suffer from a life-threatening illness. |
5 |
34 |
Failed to qualify for Flight (Navy). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Army (Army Support) with the new title Private. |
5 |
37 |
Thrown into a brutal ground war |
5 |
38 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
6 |
38 |
Continued as Army (Army Support). |
6 |
40 |
Hermon Grain is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
7 |
40 |
Switched to Merchant (Broker). |
7 |
43 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
44 |
Promoted to Merchant (Broker) rank 1. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
45 |
Given advanced training in a specialist field |
8 |
48 |
Promoted to Merchant (Broker) rank 2. |
9 |
48 |
Continued as Merchant (Broker). |
9 |
49 |
Risk Hermon Grain's fortune on a possibility lucrative deal and win. |
9 |
52 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
10 |
52 |
Continued as Merchant (Broker). |
10 |
55 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
10 |
56 |
Promoted to Merchant (Broker) rank 4. |
11 |
56 |
Continued as Merchant (Broker). |
11 |
57 |
Risk Hermon Grain's fortune on a possibility lucrative deal and win. |
11 |
60 |
Promoted to Merchant (Broker) rank 5. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Merchant (Broker). |
12 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
64 |
Promoted to Merchant (Broker) rank 6. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Continued as Merchant (Broker). |
13 |
66 |
Given advanced training in a specialist field |
13 |
68 |
Promoted to Merchant (Broker) rank 7. |
14 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Continued as Merchant (Broker). |
14 |
72 |
Make an unexpected connection outside Hermon Grain's normal circles. Gain a Contact. |
14 |
72 |
Forced to muster out. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |