Retired Junior Project Worker Irving Atkins  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 72 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 9 (1) 3 (-1)111793
Pockmarks, Fawning, Mannerly
 
Skills
Art (Creative) 0
Carouse 0
Deception 0
Drive 0
Electronics (Sensors) 1
Flyer (Rotor) 1
Investigate 1
Language (Galanglic (3rd Imperium)) 1
Language (Zdetl (Zhodani)) 1
Mechanic 0
Medic 2
Navigation 1
Persuade 0
Science (Space Sciences/Cosmology) 1
Steward 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Artist 01
Scout Surveyor 02
Scholar Physician 26
Drifter Wanderer 01
Believer Missionary/Humanitarian Junior Project Worker01
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Marjorie Ocallaghan Enemy 0 4 2 2 Azhanti (F/18)
Georgianna Carter Contact 1 1 1 0 Luriani (F/9)
Maude Winn Contact 1 0 0 1 Azhanti (M/54)
Maude Winn belongs to an uncommon alien species.
Nettie Larson Contact 0 1 1 0 Florian (F/11)
Maybelle Neal Contact 3 1 0 1 Azhanti (F/52)
Maybelle Neal is diminished in both power and influence.
Lucia Labey Contact 1 1 2 1 Trexen (F/20)
Luis Ocallaghan Contact 1 1 2 2 Azhanti (M/54)
Luis Ocallaghan gains in power and influence.
Booker Silva Rival 0 3 1 3 Azhanti (M/55)
Relationship becomes more moderate. Enemy becomes a rival.
Sarah Gregory Rival 1 1 1 1 Azhanti (F/17)
Ulysses Harrington Rival 1 1 0 1 Ayansh'i (M/30)
Mildred Perkins Rival 1 2 0 1 Ayansh'i (M/41)
Stuart Carrington Rival 0 0 1 1 Solomani, Imperium (M/24)
Tillie Soto Rival 1 3 1 2 Azhanti (F/35)
Dan Twaddle Ally 3 1 1 2 Azhanti (M/47)
An incident occured.
 
Term Age History
1 18 Became a Entertainer (Artist).
1 22 Severely injured. Owe 12,500 for medical bills.
2 22 Became a Scout (Surveyor).
2 24 Irving Atkins's scout ship is one of the first on the scene to rescue the survivors of a disaster but Irving Atkins fail to help. Gain an Enemy.
2 24 Irving Atkins's ship is damaged, and Irving Atkins have to hitch-hike Irving Atkins's way back across the stars to the nearest scout base.
2 24 Gain 6 Contacts. Gain 1 Enemies.
3 26 Continued as Scout (Surveyor).
3 30 Irving Atkins have no idea what happened to Irving Atkins – they found Irving Atkins's ship drifting on the fringes of friendly space.
4 30 Became a Scholar (Physician).
4 34 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
5 34 Continued as Scholar (Physician).
5 36 Advanced training in a specialist field.
5 38 Promoted to Scholar (Physician) rank 1.
6 38 Continued as Scholar (Physician).
6 40 A rival researcher blackens Irving Atkins's name or steals Irving Atkins's research. Gain a Rival.
7 42 Continued as Scholar (Physician).
7 44 Win a prestigious prize for Irving Atkins's work.
8 46 Continued as Scholar (Physician).
8 49 Assigned to work on a secret project for a patron or organisation.
8 50 Promoted to Scholar (Physician) rank 2.
9 50 Continued as Scholar (Physician).
9 53 Make a breakthrough in Irving Atkins's field.
9 54 Forced to muster out.
10 54 Failed to qualify for Performer (Entertainer).
10 54 Became a Drifter (Wanderer).
10 56 Nearly killed. Owe 20,000 for medical bills.
11 56 Aging Crisis. Owe 40,000 for medical bills.
11 56 Retired at age 56.
11 56 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 59 Irving Atkins come into conflict with a splinter group Irving Atkins's own religion which maintains Irving Atkins's version is the wrong one. Gain 1 Rivals.
12 59 Aging Crisis. Owe 30,000 for medical bills.
12 59 Retired.
12 62 A new romantic starts. Gain an Ally.
13 63 Aging Crisis. Owe 40,000 for medical bills.
13 64 Betrayal. Convert an Ally into a Rival or Enemy.
14 67 Aging Crisis. Owe 50,000 for medical bills.
14 70 Good fortune.
15 71 Aging Crisis. Owe 30,000 for medical bills.
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