Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Accepted a deal with criminal or other figure under investigation. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Embroiled in legal trouble. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Failed to qualify for Field Researcher (Scholar). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
34 |
Survived a risky adventure but gained nothing. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
37 |
Contact with Government. |
6 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
40 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
40 |
Retired at age 40. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
41 |
Find valuable salvage. |
8 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
47 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
47 |
Retired. |
9 |
48 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
57 |
Good fortune. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
Accused of a crime. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
Good fortune. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |