Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Jess McKenzie went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Jess McKenzie went above and beyond the call of duty. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Given specialist training in vehicles. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Go undercover to investigate an enemy. |
4 |
32 |
Betrayed by a friend. One of Jess McKenzie's Contacts or Allies betrays Jess McKenzie, ending Jess McKenzie's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
35 |
Jess McKenzie is sent to a new community or parish to preach The Word among the poor. |
5 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
41 |
A notable academic consults with Jess McKenzie about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
42 |
Continued as Believer (Missionary/Humanitarian). |
7 |
45 |
Jess McKenzie is chosen to represent Jess McKenzie's faith in a vid show or other highly public forum. |
8 |
46 |
Continued as Believer (Missionary/Humanitarian). |
8 |
48 |
Jess McKenzie have been following false teachings! |
9 |
48 |
Failed to qualify for Journalist (Entertainer). |
9 |
48 |
Submitted to the draft. |
9 |
48 |
Became a Army (Cavalry) with the new title Private. |
9 |
50 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
9 |
50 |
Gain rebels as Enemy |
10 |
50 |
Became a Drifter (Barbarian). |
10 |
52 |
Jess McKenzie run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
52 |
Returned to Believer (Missionary/Humanitarian). |
11 |
55 |
Jess McKenzie accepted an offer of inducements to betray Jess McKenzie's faith. Gain 520,000 in cash. |
11 |
56 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
12 |
56 |
Switched to Drifter (Scavenger). |
12 |
57 |
Find an Alien Artifact. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Continued as Drifter (Scavenger). |
13 |
63 |
Betrayed by a friend. One of Jess McKenzie's Contacts or Allies betrays Jess McKenzie, ending Jess McKenzie's career. That Contact or Ally becomes a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
63 |
Returned to Believer (Missionary/Humanitarian). |
14 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
67 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
Continued as Believer (Missionary/Humanitarian). |
15 |
68 |
Jess McKenzie is chosen to represent Jess McKenzie's faith in a vid show or other highly public forum. |
15 |
71 |
Forced to muster out. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |