Retired Detective Johnnie Pettitt  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 72 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 5 (-1)111775
Placid
 
Skills
Athletics (Strength) 1
Carouse 1
Diplomat 1
Drive (Track) 1
Engineer (Life Support) 1
Flyer (Airship) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Investigate 0
Jack-of-All-Trades 1
Persuade 1
Profession (Worker) 0
Recon 0
Seafarer (Sails) 1
Stealth 1
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Agent Law Enforcement Detective34
Drifter Barbarian 03
Citizen Colonist 12
Drifter Wanderer 01
Believer Missionary/Humanitarian Junior Project Worker03
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Barney George Enemy 0 3 2 0 Sylean (M/45)
Armand Ray Rival 1 2 1 1 Lancian (M/70)
Magdalene Mason Contact 1 1 0 5 Kargol (F/77)
Greg Brownhill Contact 1 1 4 0 Answerin (M/72)
Greg Brownhill is diminished in both power and influence.
April Wareham Contact 2 1 2 2 Cassilldan (F/15)
Lou Weston Enemy 0 1 1 3 Cassilldan (F/37)
Relationship redefined. Ally becomes an enemy.
Wellington Harper Ally 4 0 0 6 Cassilldan (M/62)
 
Term Age History
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 21 Gained a contact.
1 22 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
2 22 Continued as Agent (Law Enforcement).
2 24 Go undercover to investigate an enemy.
2 26 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
3 26 Continued as Agent (Law Enforcement).
3 29 Established a network of contacts. Gain 3 contacts.
3 30 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
4 30 Continued as Agent (Law Enforcement).
4 34 Johnnie Pettitt went above and beyond the call of duty.
4 34 Promoted to Agent (Law Enforcement) rank 3 with the new title Detective.
5 34 Voluntarily left Law Enforcement
5 34 Failed to qualify for Infantry (Army).
5 34 Became a Drifter (Barbarian).
5 36 Suffer from a life-threatening illness.
6 36 Failed to qualify for Surveyor (Scout).
6 36 Continued as Drifter (Barbarian).
6 40 Johnnie Pettitt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 40 Became a Citizen (Colonist).
7 42 Johnnie Pettitt gain experience in a technical field as a computer operator or surveyor.
7 44 Promoted to Citizen (Colonist) rank 1.
8 44 Continued as Citizen (Colonist).
8 45 Severely injured. Fully recovered. Owe 2,500 for medical bills.
9 45 Switched to Drifter (Wanderer).
9 47 Injured. Fully recovered. Owe 5,000 for medical bills.
10 47 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 50 Johnnie Pettitt have been following false teachings!
11 50 Returned to Drifter (Barbarian).
11 54 Lost eye or limb. Owe 5,000 for medical bills.
12 54 Aging Crisis. Owe 20,000 for medical bills.
12 54 Retired at age 54.
12 54 Returned to Believer (Missionary/Humanitarian).
12 55 Johnnie Pettitt faith is shaken.
13 58 Aging Crisis. Owe 20,000 for medical bills.
13 58 Continued as Believer (Missionary/Humanitarian).
13 60 Johnnie Pettitt is chosen to represent Johnnie Pettitt's faith in a vid show or other highly public forum.
13 62 Forced to muster out.
14 62 Aging Crisis. Owe 50,000 for medical bills.
14 62 Retired.
14 64 A new romantic starts. Gain an Ally.
15 66 Aging Crisis. Owe 60,000 for medical bills.
15 67 A new romantic starts. Gain an Ally.
16 70 Aging Crisis. Owe 30,000 for medical bills.
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