Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Karl Lawrence's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Nearly killed. Owe 20,000 for medical bills. |
3 |
25 |
Failed to qualify for Intelligence (Agent). |
3 |
25 |
Switched to Drifter (Scavenger). |
3 |
26 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
4 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
29 |
Karl Lawrence aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
29 |
Entered Merchant Academy with the Business curriculum. |
5 |
33 |
Widely recognized. |
5 |
33 |
Graduated. |
6 |
33 |
Became a Merchant (Broker). |
6 |
33 |
Promoted to Merchant (Broker) rank 1. |
6 |
35 |
Good fortune |
6 |
37 |
Promoted to Merchant (Broker) rank 2. |
7 |
37 |
Continued as Merchant (Broker). |
7 |
40 |
Embroiled in legal trouble. |
7 |
41 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
8 |
41 |
Continued as Merchant (Broker). |
8 |
45 |
Risk Karl Lawrence's fortune on a possibility lucrative deal and win. |
8 |
45 |
Promoted to Merchant (Broker) rank 4. |
9 |
45 |
Continued as Merchant (Broker). |
9 |
48 |
A good deal ensures Karl Lawrence is living the high life for a few years. |
9 |
49 |
Promoted to Merchant (Broker) rank 5. |
10 |
49 |
Continued as Merchant (Broker). |
10 |
52 |
Make an unexpected connection outside Karl Lawrence's normal circles. Gain a Contact. |
10 |
53 |
Promoted to Merchant (Broker) rank 6. |
11 |
53 |
Continued as Merchant (Broker). |
11 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
57 |
Promoted to Merchant (Broker) rank 7. |
12 |
57 |
Continued as Merchant (Broker). |
12 |
60 |
Befriend a useful ally in one sphere. Gain an Ally. |
12 |
61 |
Forced to muster out. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Retired. |
13 |
65 |
Good fortune. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |