Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
22 |
Lucious Palmer is sent to a new community or parish to preach The Word among the poor. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
26 |
Lucious Palmer secretly provide religious rites for a dying leader or noble, although they do not share Lucious Palmer's faith. Gain an Ally in the family and a Rival who disagrees with Lucious Palmer's choice. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Army (Infantry) with the new title Private. |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Attempt at commissioned failed. |
3 |
30 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
4 |
30 |
Continued as Army (Infantry). |
4 |
34 |
Advanced training in a specialist field |
5 |
34 |
Voluntarily left Infantry |
5 |
34 |
Became a Citizen (Colonist). |
5 |
35 |
Lucious Palmer's business expands, Lucious Palmer's corporation grows, or the colony thrives. |
5 |
38 |
Promoted to Citizen (Colonist) rank 1. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
40 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
7 |
40 |
Failed to qualify for Performer (Entertainer). |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
43 |
Attacked by enemies that Lucious Palmer easily defeat. |
7 |
43 |
Gain Enemy if Lucious Palmer don't already have one. |
7 |
44 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
47 |
Lucious Palmer do not know what happened to Lucious Palmer. There is a gap in Lucious Palmer's memory. |
9 |
47 |
Failed to qualify for Scientist (Scholar). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Became a Scout (Courier). |
9 |
50 |
Perform an exemplary service for the scouts. |
10 |
51 |
Continued as Scout (Courier). |
10 |
55 |
Lucious Palmer's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
11 |
55 |
Continued as Scout (Courier). |
11 |
56 |
Spend several years jumping from world to world in Lucious Palmer's scout ship. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Scout (Courier). |
12 |
61 |
Birth or Death involving a family member or close friend. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Continued as Scout (Courier). |
13 |
65 |
Lucious Palmer survey an alien world. |
13 |
67 |
Forced to muster out. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
14 |
68 |
Lucious Palmer is sent to a new community or parish to preach The Word among the poor. |
14 |
71 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |