Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Luther Mcabe run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Became a Army (Cavalry) with the new title Private. |
4 |
34 |
Assigned to an urbanised planet torn by war. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Infantry (Army). |
5 |
34 |
Continued as Army (Cavalry). |
5 |
38 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
6 |
38 |
Switched to Drifter (Wanderer). |
6 |
39 |
Betrayed by a friend. One of Luther Mcabe's Contacts or Allies betrays Luther Mcabe, ending Luther Mcabe's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
43 |
Luther Mcabe retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
43 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Continued as Believer (Mainstream Believer). |
8 |
45 |
Luther Mcabe accepted an offer of inducements to betray Luther Mcabe's faith. Gain 400,000 in cash. |
9 |
47 |
Retired. |
9 |
50 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
55 |
A new romantic starts. Gain an Ally. |
11 |
58 |
Moved to a new world. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Gained a contact. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
Moved to a new world. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |