Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Surveyor (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Rewarded for a successful mission. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Mannie Wareham's work ends up coming home with Mannie Wareham, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
26 |
Failed to qualify for Star Marine (Marine). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Offered job by a patron. Now owe him a favor. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Became a Rogue (Thief). |
4 |
32 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
32 |
Switched to Drifter (Scavenger). |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
40 |
Suffer from a life-threatening illness. |
7 |
40 |
Failed to qualify for Corporate (Citizen). |
7 |
40 |
Switched to Drifter (Barbarian). |
7 |
41 |
Betrayed by a friend. One of Mannie Wareham's Contacts or Allies betrays Mannie Wareham, ending Mannie Wareham's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
44 |
Mannie Wareham come into conflict with a splinter group Mannie Wareham's own religion which maintains Mannie Wareham's version is the wrong one. Gain 3 Rivals. |
9 |
44 |
Returned to Drifter (Wanderer). |
9 |
46 |
Find Ancient Technology. |
10 |
48 |
Continued as Drifter (Wanderer). |
10 |
50 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
52 |
Continued as Drifter (Wanderer). |
11 |
53 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Returned to Believer (Holy Warrior). |
12 |
55 |
Mannie Wareham accepted an offer of inducements to betray Mannie Wareham's faith. Gain 460,000 in cash. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
57 |
Retired. |
13 |
60 |
A new romantic starts. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
A new romantic starts. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
Moved to a new world. |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |