Retired Junior Project Worker Mario Mckinney  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 72 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 10 (1) 7 (0)1115A7
Always looks tired
 
Skills
Animals 0
Athletics 0
Deception 1
Diplomat 0
Drive 0
Electronics (Computers) 1
Gun Combat (Slug) 1
Language (Vilani (1st Imperium)) 1
Mechanic 1
Persuade 2
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Sports) 0
Recon 1
Stealth 1
Steward 1
Streetwise 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 01
Scout Courier 01
Drifter Wanderer 11
Army Cavalry Private01
Drifter Scavenger 33
Merchant Free Trader 23
Believer Missionary/Humanitarian Junior Project Worker01
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Jonas Kirkham Enemy 0 4 2 4 Zaris (M/30)
Jonas Kirkham gained power at the expense of a third party who now blames the character.
Lawson Waddell Contact 1 1 3 1 Zaris (M/32)
Lawson Waddell gains in power.
Gordon Fuller Enemy 0 3 2 5 Zhodani, Imperium (M/37)
Elliot Baldry Enemy 0 2 4 3 Zaris (M/23)
Reginald Watkins Ally 6 0 1 2 Swanfeh (M/30)
Forgiveness.
Vergie Grain Ally 1 0 3 3 Zaris (F/19)
Elton Willis Enemy 0 1 1 1 Traltar (M/49)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 20 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
2 20 Became a Scout (Courier).
2 21 Mario Mckinney's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mario Mckinney fail to help. Gain an Enemy.
2 21 Psychologically damaged by Mario Mckinney's time in the scouts.
3 24 Voluntarily left Courier
3 24 Failed to qualify for Artist (Entertainer).
3 24 Became a Drifter (Wanderer).
3 27 Drafted into Cavalry
3 28 Promoted to Drifter (Wanderer) rank 1.
4 28 Became a Army (Cavalry) with the new title Private.
4 30 Nearly killed. Owe 6,250 for medical bills.
5 30 Failed to qualify for Corporate (Citizen).
5 30 Switched to Drifter (Scavenger).
5 33 Mario Mckinney do not know what happened to Mario Mckinney. There is a gap in Mario Mckinney's memory.
5 34 Promoted to Drifter (Scavenger) rank 1.
6 34 Continued as Drifter (Scavenger).
6 36 Attempted a risky adventure and was wildly successful.
6 38 Promoted to Drifter (Scavenger) rank 2.
7 38 Continued as Drifter (Scavenger).
7 42 Offered job by a patron. Now owe him a favor.
7 42 Promoted to Drifter (Scavenger) rank 3.
8 42 Became a Merchant (Free Trader).
8 46 Gained a contact.
8 46 Promoted to Merchant (Free Trader) rank 1.
9 46 Continued as Merchant (Free Trader).
9 47 Make an unexpected connection outside Mario Mckinney's normal circles. Gain a Contact.
9 50 Promoted to Merchant (Free Trader) rank 2.
10 50 Continued as Merchant (Free Trader).
10 51 A sudden war destroys Mario Mckinney's trade routes and contacts, forcing Mario Mckinney to flee that region of space.
10 51 Gain rebels as Enemy
11 51 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 52 Mario Mckinney aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
12 52 Aging Crisis. Owe 10,000 for medical bills.
12 52 Retired at age 52.
12 52 Retired.
12 53 Betrayal. Convert an Ally into a Rival or Enemy.
13 56 Aging Crisis. Owe 30,000 for medical bills.
13 60 Good fortune.
14 60 Aging Crisis. Owe 50,000 for medical bills.
14 62 Moved to a new world.
15 64 Aging Crisis. Owe 10,000 for medical bills.
15 66 A new romantic starts. Gain an Ally.
16 68 Aging Crisis. Owe 30,000 for medical bills.
16 71 A new romantic starts. Gain an Ally.
17 72 Aging Crisis. Owe 20,000 for medical bills.
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