Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
2 |
20 |
Became a Scout (Courier). |
2 |
21 |
Mario Mckinney's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mario Mckinney fail to help. Gain an Enemy. |
2 |
21 |
Psychologically damaged by Mario Mckinney's time in the scouts. |
3 |
24 |
Voluntarily left Courier |
3 |
24 |
Failed to qualify for Artist (Entertainer). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
27 |
Drafted into Cavalry |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Became a Army (Cavalry) with the new title Private. |
4 |
30 |
Nearly killed. Owe 6,250 for medical bills. |
5 |
30 |
Failed to qualify for Corporate (Citizen). |
5 |
30 |
Switched to Drifter (Scavenger). |
5 |
33 |
Mario Mckinney do not know what happened to Mario Mckinney. There is a gap in Mario Mckinney's memory. |
5 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
36 |
Attempted a risky adventure and was wildly successful. |
6 |
38 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
42 |
Offered job by a patron. Now owe him a favor. |
7 |
42 |
Promoted to Drifter (Scavenger) rank 3. |
8 |
42 |
Became a Merchant (Free Trader). |
8 |
46 |
Gained a contact. |
8 |
46 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
46 |
Continued as Merchant (Free Trader). |
9 |
47 |
Make an unexpected connection outside Mario Mckinney's normal circles. Gain a Contact. |
9 |
50 |
Promoted to Merchant (Free Trader) rank 2. |
10 |
50 |
Continued as Merchant (Free Trader). |
10 |
51 |
A sudden war destroys Mario Mckinney's trade routes and contacts, forcing Mario Mckinney to flee that region of space. |
10 |
51 |
Gain rebels as Enemy |
11 |
51 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
52 |
Mario Mckinney aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Retired. |
12 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Good fortune. |
14 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
62 |
Moved to a new world. |
15 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
66 |
A new romantic starts. Gain an Ally. |
16 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
71 |
A new romantic starts. Gain an Ally. |
17 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |