Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
21 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
21 |
Gain rebels as Enemy |
2 |
21 |
Became a Scout (Courier). |
2 |
25 |
Merritt Eade inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Failed to qualify for Surveyor (Scout). |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
29 |
Scarred. Owe 2,500 for medical bills. |
5 |
29 |
Failed to qualify for Merchant Academy. |
5 |
29 |
Switched to Drifter (Wanderer). |
5 |
30 |
Merritt Eade do not know what happened to Merritt Eade. There is a gap in Merritt Eade's memory. |
6 |
30 |
Failed to qualify for Scientist (Scholar). |
6 |
30 |
Continued as Drifter (Wanderer). |
6 |
31 |
Merritt Eade run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
31 |
Failed to qualify for Broker (Merchant). |
7 |
31 |
Submitted to the draft. |
7 |
31 |
Returned to Army (Infantry). |
7 |
32 |
Surrounded and outnumbered by the enemy, Merritt Eade hold out until relief arrives. |
7 |
35 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
8 |
35 |
Continued as Army (Infantry). |
8 |
39 |
Assigned to a planet with a hostile or wild environment. |
8 |
39 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
9 |
39 |
Continued as Army (Infantry). |
9 |
40 |
Commanding officer takes an interest in Merritt Eade's career. |
9 |
43 |
Promoted to Army (Infantry) rank 3 with the new title Lance Sergeant. |
10 |
43 |
Attempted to change assignments. |
10 |
43 |
Failed to qualify for Cavalry (Army). |
10 |
43 |
Continued as Army (Infantry). |
10 |
45 |
Assigned to a peacekeeping role. |
10 |
47 |
Promoted to Army (Infantry) rank 4 with the new title Sergeant. |
11 |
47 |
Continued as Army (Infantry). |
11 |
48 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
51 |
Forced to muster out. |
12 |
51 |
Entered Merchant Academy with the Business curriculum. |
12 |
53 |
War breaks out, triggering a mandatory draft. |
12 |
53 |
Used social standing to avoid the draft. |
12 |
54 |
Dropped out of the merchant academy. |
13 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
54 |
Retired at age 54. |
13 |
54 |
Continued as Army (Infantry). |
13 |
55 |
Unit is slaughtered in a disastrous battle, for which Merritt Eade blame Merritt Eade's commander. Gain commander as Enemy. |
14 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
55 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
14 |
58 |
Merritt Eade refuse to secretly provide religious rites for a dying leader or noble, because they do not share Merritt Eade's faith. |
14 |
59 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
15 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
59 |
Continued as Believer (Mainstream Believer). |
15 |
62 |
Merritt Eade retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
16 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
63 |
Continued as Believer (Mainstream Believer). |
16 |
65 |
Merritt Eade faith is shaken. |
17 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
67 |
Continued as Believer (Mainstream Believer). |
17 |
71 |
Merritt Eade accepted an offer of inducements to betray Merritt Eade's faith. Gain 90,000 in cash. |
17 |
71 |
Forced to muster out. |
18 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |