Retired Field Agent Mervin Sims  

Species Age Sex Str Dex End Int Edu SocUPP
Kedepu 72 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 6 (0) 7 (0)111967
Disparaging
 
Skills
Animals 0
Athletics (Strength) 1
Carouse 2
Deception 2
Diplomat 0
Drive 0
Flyer (Wing) 1
Gun Combat (Archaic) 1
Investigate 2
Jack-of-All-Trades 1
Language 0
Melee (Fencing) 1
Profession (Worker/Religion) 2
Recon 0
Streetwise 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Law Enforcement Sergeant23
Citizen Colonist 11
Agent Corporate Agent Field Agent34
Believer Missionary/Humanitarian Project Worker12
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Bessie Kelley Enemy 0 2 2 0 Answerin (M/86)
Felicia Ocallaghan Contact 1 0 2 2 Hanen (F/20)
Ferdinand Black Contact 1 1 0 2 Sylean (M/42)
Garfield Dwan Enemy 1 4 4 2 Kedepu (M/16)
Garfield Dwan gained influence with the character’s assistance.
Jenny Russell Ally 1 0 4 2 Ziadd (F/35)
Jenny Russell is actually an organisation such as a political movement or modest sized business.
Margret Hare Rival 2 1 0 5 Zhodani, Imperium (F/20)
Milton West Contact 1 1 0 1 Kedepu (M/31)
Milton West has had an unexpected run of good fortune lately.
 
Term Age History
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 19 Advanced training in a specialist field.
1 22 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
2 22 Continued as Agent (Law Enforcement).
2 24 Mervin Sims went above and beyond the call of duty.
2 26 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
3 26 Continued as Agent (Law Enforcement).
3 30 Life ruined by a criminal gang. Gain the gang as an Enemy
4 30 Became a Citizen (Colonist).
4 33 Mervin Sims learn something Mervin Sims should not have – a corporate secret, a political scandal – which Mervin Sims can profit from illegally.
4 33 Gain a criminal contact.
4 34 Promoted to Citizen (Colonist) rank 1.
5 34 Voluntarily left Colonist
5 34 Switched to Agent (Corporate Agent).
5 35 An investigation takes on a dangerous turn.
5 35 Mervin Sims's work ends up coming home with Mervin Sims, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5 38 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
6 38 Continued as Agent (Corporate Agent).
6 40 Established a network of contacts. Gain 1 contacts.
6 42 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
7 42 Aging Crisis. Owe 30,000 for medical bills.
7 42 Retired at age 42.
7 42 Continued as Agent (Corporate Agent).
7 44 Good fortune
7 46 Promoted to Agent (Corporate Agent) rank 3.
8 46 Aging Crisis. Owe 50,000 for medical bills.
8 46 Continued as Agent (Corporate Agent).
8 50 Life ruined by a criminal gang. Gain the gang as an Enemy
9 50 Aging Crisis. Owe 40,000 for medical bills.
9 50 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 52 Mervin Sims secretly provide religious rites for a dying leader or noble, although they do not share Mervin Sims's faith. Gain an Ally in the family and a Rival who disagrees with Mervin Sims's choice.
10 54 Aging Crisis. Owe 10,000 for medical bills.
10 54 Continued as Believer (Missionary/Humanitarian).
10 58 Mervin Sims accepted an offer of inducements to betray Mervin Sims's faith. Gain 600,000 in cash.
10 58 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 58 Aging Crisis. Owe 20,000 for medical bills.
11 58 Retired.
11 61 Victim of a crime.
12 62 Aging Crisis. Owe 40,000 for medical bills.
12 65 Betrayal. Convert an Ally into a Rival or Enemy.
13 66 Aging Crisis. Owe 50,000 for medical bills.
13 67 Gained a contact.
14 70 Aging Crisis. Owe 60,000 for medical bills.
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