Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Given advanced training in a specialist field |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Failed to qualify for Thief (Rogue). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Betrayed by a friend. One of Meyer Chambers's Contacts or Allies betrays Meyer Chambers, ending Meyer Chambers's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Became a Citizen (Worker). |
3 |
30 |
Advanced training in a specialist field. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
34 |
Meyer Chambers befriend a superior in the corporation or the colony. |
4 |
34 |
Promoted to Citizen (Worker) rank 1. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
38 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
40 |
Meyer Chambers befriend a superior in the corporation or the colony. |
6 |
42 |
Promoted to Citizen (Worker) rank 3. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
45 |
Meyer Chambers's business expands, Meyer Chambers's corporation grows, or the colony thrives. |
7 |
46 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
8 |
46 |
Voluntarily left Worker |
8 |
46 |
Switched to Drifter (Wanderer). |
8 |
50 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
50 |
Voluntarily left Wanderer |
9 |
50 |
Switched to Citizen (Colonist). |
9 |
52 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
52 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
53 |
Opponents of Meyer Chambers's belief system ambush Meyer Chambers. |
10 |
53 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Retired. |
11 |
56 |
Good fortune. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
61 |
Good fortune. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Encounter a Psionic institute. |
13 |
64 |
Tested for psionic powers |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
Victim of a crime. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |