Retired 1st Officer Michael Knight  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 72 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 10 (1) 5 (-1)1118A5
Silky voice
 
Skills
Admin 1
Advocate 1
Animals 0
Art (Creative) 0
Athletics (Strength) 1
Carouse 1
Deception 1
Drive (Track) 1
Electronics (Computers) 2
Electronics (Sensors) 2
Engineer (M-drive) 1
Gun Combat 0
Gunner 0
Investigate 0
Jack-of-All-Trades 1
Mechanic 2
Medic 0
Melee (Fencing) 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 3
Steward 1
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Flight Petty Officer, 2nd class34
Scout Surveyor Scout12
Agent Intelligence Agent11
Merchant Merchant Marine 1st Officer57
 
Name Type Affinity Enmity Power Influence Species
Alex Jemmy Ally 3 0 4 1 Dynchia, Imperium (M/32)
Kathryn Lawlor Contact 2 1 2 2 Kedepu (F/46)
Kathryn Lawlor gains in power and influence.
Tammy Carroll Contact 3 1 0 3 Dynchia, Imperium (F/25)
Napoleon Walters Contact 2 0 1 6 Dynchia, Imperium (M/57)
Shelton McGrath Rival 0 2 1 1 Halka (M/36)
Shelton McGrath is particularly unusual, such as an artificial intelligence or very alien being.
Corey Eade Ally 4 0 4 0 Pirian (M/39)
 
Term Age History
1 18 Became a Navy (Flight) with the new title Crewman.
1 22 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
1 22 Attempt at commissioned failed.
1 22 Promoted to Navy (Flight) rank 1 with the new title Able Spacehand.
2 22 Attempted to change assignments.
2 22 Failed to qualify for Line/Crew (Navy).
2 22 Continued as Navy (Flight).
2 26 Vessel participates in a notable military engagement.
2 26 Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class.
3 26 Continued as Navy (Flight).
3 27 Vessel participates in a diplomatic mission.
3 30 Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class.
4 30 Continued as Navy (Flight).
4 32 Vessel participates in a diplomatic mission.
4 32 Gain a contact.
4 34 Forced to muster out.
5 34 Became a Scout (Surveyor).
5 38 Michael Knight's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
5 38 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
6 38 Continued as Scout (Surveyor).
6 39 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
7 39 Became a Agent (Intelligence).
7 40 Rewarded for a successful mission.
7 43 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
8 43 Voluntarily left Intelligence
8 43 Became a Merchant (Merchant Marine) with the new title Crewman.
8 46 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
8 47 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 47 Continued as Merchant (Merchant Marine).
9 49 Make an unexpected connection outside Michael Knight's normal circles. Gain a Contact.
9 51 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
10 51 Continued as Merchant (Merchant Marine).
10 54 A good deal ensures Michael Knight is living the high life for a few years.
11 55 Continued as Merchant (Merchant Marine).
11 58 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
12 59 Aging Crisis. Owe 40,000 for medical bills.
12 59 Retired at age 59.
12 59 Continued as Merchant (Merchant Marine).
12 63 Victim of a crime
12 63 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
13 63 Aging Crisis. Owe 30,000 for medical bills.
13 63 Continued as Merchant (Merchant Marine).
13 66 Smuggle illegal items onto a planet.
13 67 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
14 67 Aging Crisis. Owe 40,000 for medical bills.
14 67 Continued as Merchant (Merchant Marine).
14 70 Befriend a useful ally in one sphere. Gain an Ally.
14 71 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
15 71 Aging Crisis. Owe 20,000 for medical bills.
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