Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
22 |
Mike Meighan is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
22 |
Failed to qualify for Physician (Scholar). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
24 |
A mission goes disastrously wrong due to Mike Meighan's commander’s error or incompetence, but Mike Meighan survive. |
2 |
24 |
Report commander and gain an Enemy. |
2 |
26 |
Forced to continue current assignment |
2 |
26 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Marine (Ground Assault). |
3 |
29 |
Assigned to an assault on an enemy fortress. |
3 |
29 |
Injured |
3 |
30 |
Attempt at commissioned failed. |
3 |
30 |
Promoted to Marine (Ground Assault) rank 2 with the new title Corporal. |
4 |
30 |
Voluntarily left Ground Assault |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
32 |
Betrayed by a friend. One of Mike Meighan's Contacts or Allies betrays Mike Meighan, ending Mike Meighan's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Became a Citizen (Colonist). |
5 |
34 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
34 |
Became a Noble (Administrator) with the new title Assistant. |
6 |
35 |
Become deeply involved in politics on Mike Meighan's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
6 |
38 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
7 |
38 |
Continued as Noble (Administrator). |
7 |
42 |
Mike Meighan make an alliance with a powerful and charismatic noble, who becomes an Ally. |
8 |
42 |
Voluntarily left Administrator |
8 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
46 |
Mike Meighan refused an offer of inducements to betray Mike Meighan's faith. Gain 5 enemies. |
8 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
46 |
Continued as Believer (Missionary/Humanitarian). |
9 |
49 |
Mike Meighan retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
10 |
50 |
Continued as Believer (Missionary/Humanitarian). |
10 |
54 |
Mike Meighan come into conflict with a splinter group Mike Meighan's own religion which maintains Mike Meighan's version is the wrong one. Gain 1 Rivals. |
11 |
54 |
Returned to Drifter (Barbarian). |
11 |
56 |
Betrayed by a friend. One of Mike Meighan's Contacts or Allies betrays Mike Meighan, ending Mike Meighan's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Returned to Believer (Missionary/Humanitarian). |
12 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
60 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Voluntarily left Missionary/Humanitarian |
13 |
60 |
Retired. |
13 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Moved to a new world. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |