Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Milford Sims learn something Milford Sims should not have – a corporate secret, a political scandal – which Milford Sims can profit from illegally. |
1 |
20 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Spent time maintaining and using heavy vehicles. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Make an unexpected connection outside Milford Sims's normal circles. Gain a Contact. |
5 |
32 |
Voluntarily left Merchant Marine |
5 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
34 |
Someone more charismatic but less devout than Milford Sims has become Milford Sims's superior. |
6 |
36 |
Voluntarily left Missionary/Humanitarian |
6 |
36 |
Became a Scout (Surveyor). |
6 |
40 |
Psychologically damaged by Milford Sims's time in the scouts. |
7 |
40 |
Failed to qualify for Merchant Academy. |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
43 |
Gained a contact. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
46 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
9 |
46 |
Failed to qualify for Merchant Academy. |
9 |
46 |
Continued as Drifter (Scavenger). |
9 |
47 |
Offered job by a patron. Now owe him a favor. |
9 |
50 |
Forced to muster out. |
10 |
50 |
Became a Entertainer (Journalist). |
10 |
54 |
Criticised a questionable political leader on Milford Sims's homeworld, causing his downfall. Gain an Enemy |
10 |
54 |
Public opinion turns on Milford Sims. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Entertainer (Journalist). |
11 |
55 |
Expose or are involved in a scandal of some sort. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
12 |
56 |
Milford Sims come into conflict with a splinter group Milford Sims's own religion which maintains Milford Sims's version is the wrong one. Gain 2 Rivals. |
13 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
56 |
Retired. |
13 |
59 |
Moved to a new world. |
14 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
61 |
Moved to a new world. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
66 |
Gained a contact. |
16 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
70 |
Amnesia. |
17 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |