Retired Settler Milford Sims  

Species Age Sex Str Dex End Int Edu SocUPP
Ronnin 72 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 5 (-1) 9 (1)111559
Gaudy
 
Skills
Admin 0
Animals (Veterinary) 1
Athletics 0
Drive (Hovercraft) 1
Drive (Track) 1
Electronics 0
Flyer (Rotor) 1
Flyer (Wing) 1
Jack-of-All-Trades 1
Mechanic 0
Persuade 0
Profession (Spacer) 0
Recon 1
Science (Robotic Sciences) 0
Streetwise 2
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler23
Merchant Merchant Marine Crewman01
Believer Missionary/Humanitarian Junior Project Worker01
Scout Surveyor 01
Drifter Scavenger 03
Entertainer Journalist 02
Believer Holy Warrior Hopeful01
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Brennan Spencer Contact 1 1 1 1 Dynchia (M/64)
Era Pinkerton Contact 1 1 3 1 Ronnin (F/30)
Charlene Castro Rival 0 2 0 4 Ronnin (F/26)
Charlene Castro fell on hard times.
Relationship becomes more moderate. Enemy becomes a rival.
An incident occured.
Lorene Cruz Enemy 2 3 4 1 Ronnin (F/28)
Relationship becomes more intense. Rival becomes an enemy.
Lora Hoffman Rival 2 0 1 0 Yilean (F/24)
Relationship becomes more moderate.
Ansel Harrison Rival 1 1 4 0 Ronnin (M/41)
Earle Moynihan Contact 3 0 0 3 Sylean (M/64)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 20 Milford Sims learn something Milford Sims should not have – a corporate secret, a political scandal – which Milford Sims can profit from illegally.
1 20 Gain a criminal contact.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 25 Spent time maintaining and using heavy vehicles.
2 26 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
3 26 Continued as Citizen (Colonist).
3 28 Scarred. Fully recovered. Owe 2,500 for medical bills.
4 28 Became a Merchant (Merchant Marine) with the new title Crewman.
4 32 Make an unexpected connection outside Milford Sims's normal circles. Gain a Contact.
5 32 Voluntarily left Merchant Marine
5 32 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
5 34 Someone more charismatic but less devout than Milford Sims has become Milford Sims's superior.
6 36 Voluntarily left Missionary/Humanitarian
6 36 Became a Scout (Surveyor).
6 40 Psychologically damaged by Milford Sims's time in the scouts.
7 40 Failed to qualify for Merchant Academy.
7 40 Became a Drifter (Scavenger).
7 43 Gained a contact.
8 44 Continued as Drifter (Scavenger).
8 46 Nearly killed. Fully recovered. Owe 50,000 for medical bills.
9 46 Failed to qualify for Merchant Academy.
9 46 Continued as Drifter (Scavenger).
9 47 Offered job by a patron. Now owe him a favor.
9 50 Forced to muster out.
10 50 Became a Entertainer (Journalist).
10 54 Criticised a questionable political leader on Milford Sims's homeworld, causing his downfall. Gain an Enemy
10 54 Public opinion turns on Milford Sims.
11 54 Aging Crisis. Owe 50,000 for medical bills.
11 54 Retired at age 54.
11 54 Continued as Entertainer (Journalist).
11 55 Expose or are involved in a scandal of some sort.
12 55 Aging Crisis. Owe 10,000 for medical bills.
12 55 Switched to Believer (Holy Warrior) with the new title Hopeful.
12 56 Milford Sims come into conflict with a splinter group Milford Sims's own religion which maintains Milford Sims's version is the wrong one. Gain 2 Rivals.
13 56 Aging Crisis. Owe 20,000 for medical bills.
13 56 Retired.
13 59 Moved to a new world.
14 60 Aging Crisis. Owe 20,000 for medical bills.
14 61 Moved to a new world.
15 64 Aging Crisis. Owe 50,000 for medical bills.
15 66 Gained a contact.
16 68 Aging Crisis. Owe 20,000 for medical bills.
16 70 Amnesia.
17 72 Aging Crisis. Owe 50,000 for medical bills.
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