Retired 1st Officer Myrtle Middlemiss  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 72 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 9 (1) 9 (1)111799
Constantly cracks knuckles, Fun to be around
 
Skills
Admin 0
Astrogation 1
Athletics 0
Broker 1
Drive 0
Electronics 0
Engineer (J-drive) 1
Engineer (Life Support) 1
Engineer (Power) 2
Mechanic 2
Medic 2
Persuade 1
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Recon 1
Steward 0
Streetwise 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 1st Officer57
Agent Law Enforcement Sergeant25
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Norbert Purcell Ally 3 1 1 2 Ronnin (M/28)
An incident occured.
Marilyn Kabble Enemy 6 1 3 1 Zaris (F/18)
reconciliation.
Cameron Lette Enemy 0 2 1 6 Answerin (M/23)
Relationship redefined. Ally becomes an enemy.
Troy Stone Rival 4 2 1 1 Answerin (M/24)
reconciliation.
Faye Jacobs Enemy 0 3 0 0 Answerin (F/24)
Connie Bell Contact 1 0 1 2 Vlazhdumecta (M/75)
Dee Kildare Contact 2 2 0 0 Darmine (M/38)
Lennie Moody Ally 6 0 1 1 Answerin (F/85)
reconciliation.
Ross Evans Enemy 0 0 0 1 Tezcat (M/52)
Ross Evans is found or reported dead.
Huldah Broderib Contact 3 1 3 0 Answerin (F/63)
Huldah Broderib is diminished in both power and influence.
Boss Forbes Contact 2 0 5 1 Answerin (M/20)
 
Term Age History
1 18 Entered Merchant Academy with the Shipboard curriculum.
1 20 Become leader in social movement.
1 20 Gain an Ally and an Enemy.
1 22 Graduated.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 23 Risk Myrtle Middlemiss's fortune on a possibility lucrative deal and win.
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Continued as Merchant (Merchant Marine).
3 27 A new romantic starts. Gain an Ally.
4 30 Continued as Merchant (Merchant Marine).
4 32 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
4 34 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
5 34 Continued as Merchant (Merchant Marine).
5 36 A good deal ensures Myrtle Middlemiss is living the high life for a few years.
5 38 Forced to muster out.
6 38 Became a Agent (Law Enforcement) with the new title Rookie.
6 42 Rewarded for a successful mission.
6 42 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
7 42 Continued as Agent (Law Enforcement).
7 44 Go undercover to investigate an enemy.
7 44 Betrayed by a friend. One of Myrtle Middlemiss's Contacts or Allies betrays Myrtle Middlemiss, ending Myrtle Middlemiss's career. That Contact or Ally becomes a Rival or Enemy.
8 46 Continued as Agent (Law Enforcement).
8 50 Established a network of contacts. Gain 2 contacts.
9 50 Continued as Agent (Law Enforcement).
9 52 Advanced training in a specialist field.
9 54 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
10 54 Continued as Agent (Law Enforcement).
10 55 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10 58 Forced to muster out.
11 58 Returned to Merchant (Merchant Marine).
11 62 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
11 62 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
12 62 Continued as Merchant (Merchant Marine).
12 63 Make an unexpected connection outside Myrtle Middlemiss's normal circles. Gain a Contact.
12 66 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
13 66 Continued as Merchant (Merchant Marine).
13 70 Make an unexpected connection outside Myrtle Middlemiss's normal circles. Gain a Contact.
13 70 Forced to muster out.
14 70 Aging Crisis. Owe 60,000 for medical bills.
14 70 Retired at age 70.
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