Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
23 |
Risk Myrtle Middlemiss's fortune on a possibility lucrative deal and win. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A new romantic starts. Gain an Ally. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
A good deal ensures Myrtle Middlemiss is living the high life for a few years. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
42 |
Rewarded for a successful mission. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
44 |
Go undercover to investigate an enemy. |
7 |
44 |
Betrayed by a friend. One of Myrtle Middlemiss's Contacts or Allies betrays Myrtle Middlemiss, ending Myrtle Middlemiss's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
50 |
Established a network of contacts. Gain 2 contacts. |
9 |
50 |
Continued as Agent (Law Enforcement). |
9 |
52 |
Advanced training in a specialist field. |
9 |
54 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
10 |
54 |
Continued as Agent (Law Enforcement). |
10 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
58 |
Forced to muster out. |
11 |
58 |
Returned to Merchant (Merchant Marine). |
11 |
62 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
11 |
62 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
12 |
62 |
Continued as Merchant (Merchant Marine). |
12 |
63 |
Make an unexpected connection outside Myrtle Middlemiss's normal circles. Gain a Contact. |
12 |
66 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
13 |
66 |
Continued as Merchant (Merchant Marine). |
13 |
70 |
Make an unexpected connection outside Myrtle Middlemiss's normal circles. Gain a Contact. |
13 |
70 |
Forced to muster out. |
14 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
70 |
Retired at age 70. |