Retired 1st Officer Nat Hunter  

Species Age Sex Str Dex End Int Edu SocUPP
Vanejenese 72 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 12 (2) 10 (1)1116CA
Constantly biting nails, Mesmerizing eyes, Fun
 
Skills
Admin 0
Advocate 1
Art (Creative) 0
Astrogation 0
Athletics (Dexterity) 1
Broker 1
Deception 0
Electronics (Remote Ops) 2
Flyer 0
Gambler 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 1
Medic 1
Persuade 2
Pilot (Small Craft) 1
Profession (Colonist) 0
Streetwise 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Drifter Scavenger 03
Merchant Merchant Marine 1st Officer57
Believer Holy Warrior Hopeful01
Retired 02
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Merlin Sheils Ally 3 0 0 0 Murrissi (M/30)
Merlin Sheils has had an unexpected run of good fortune lately.
Aubree Barbary Enemy 0 3 0 3 Vanejenese (F/10)
Anderson Willis Contact 0 2 0 0 Swanfeh (M/22)
Relationship soured.
Anderson Willis gains in power.
Anderson Willis is diminished in both power and influence.
Anderson Willis loses some of their power base.
Evie Horton Contact 6 1 0 1 Vanejenese (F/18)
reconciliation.
Chester Spice Contact 1 2 3 0 Zaris (M/62)
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 20 Severely injured. Fully recovered. Owe 5,000 for medical bills.
2 20 Failed to qualify for Intelligence (Agent).
2 20 Continued as Drifter (Scavenger).
3 24 Continued as Drifter (Scavenger).
3 28 Nat Hunter do not know what happened to Nat Hunter. There is a gap in Nat Hunter's memory.
4 28 Failed to qualify for Courier (Scout).
4 28 Submitted to the draft.
4 28 Became a Merchant (Merchant Marine) with the new title Crewman.
4 30 Embroiled in legal trouble.
4 32 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 32 Voluntarily left Merchant Marine
5 32 Entered Merchant Academy with the Business curriculum.
5 36 Suffered a deep tragedy.
5 36 Dropped out of the merchant academy.
6 36 Continued as Merchant (Merchant Marine).
6 37 Risk Nat Hunter's fortune on a possibility lucrative deal and win.
6 40 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
7 40 Continued as Merchant (Merchant Marine).
8 44 Continued as Merchant (Merchant Marine).
8 48 Befriend a useful ally in one sphere. Gain an Ally.
8 48 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
9 48 Aging Crisis. Owe 40,000 for medical bills.
9 48 Retired at age 48.
9 48 Continued as Merchant (Merchant Marine).
9 50 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
9 52 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
10 52 Continued as Merchant (Merchant Marine).
10 55 Make an unexpected connection outside Nat Hunter's normal circles. Gain a Contact.
10 56 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
11 56 Aging Crisis. Owe 30,000 for medical bills.
11 56 Continued as Merchant (Merchant Marine).
11 57 Make an unexpected connection outside Nat Hunter's normal circles. Gain a Contact.
11 60 Forced to muster out.
12 60 Aging Crisis. Owe 40,000 for medical bills.
12 60 Became a Believer (Holy Warrior) with the new title Hopeful.
12 64 Nat Hunter have been following false teachings!
13 64 Aging Crisis. Owe 50,000 for medical bills.
13 64 Retired.
13 68 Moved to a new world.
14 68 Aging Crisis. Owe 50,000 for medical bills.
14 72 Gained a contact.
15 72 Aging Crisis. Owe 60,000 for medical bills.
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