Retired Experienced Trader Ned Armstrong  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 72 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 3 (-1) 9 (1)111539
Vital, Always has a pained expression, Austere
 
Skills
Admin 0
Advocate 0
Astrogation 0
Broker 0
Carouse 1
Deception 4
Drive 0
Gambler 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 1
Persuade 3
Pilot 0
Profession (Hostile Environment/Contaminent) 0
Science (Life Sciences/Genetics) 1
Science (Life Sciences/Psionicology) 1
Seafarer 0
Stealth 1
Steward 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer 02
Drifter Wanderer 12
Merchant Free Trader Experienced Trader37
Believer Missionary/Humanitarian Junior Project Worker01
Retired 02
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Leon Obrien Enemy 0 3 0 2 Sylean (M/79)
Jacob Read Ally 4 0 6 1 Halka (M/22)
Arlie Risewell Rival 1 1 0 2 Urunishani (F/52)
Arlie Risewell is diminished in both power and influence.
Raymond Connell Ally 2 0 3 0 Ziadd (M/57)
Shane Meredeth Rival 1 2 0 2 Ne Kraeda ren Kelva (M/64)
Lemuel Gordon Rival 2 2 0 6 Zaris (M/29)
Kim Berry Rival 1 1 1 2 Dynchia (F/28)
Kim Berry has negatively life-changing event.
 
Term Age History
1 18 Became a Scout (Explorer).
1 20 Ned Armstrong have no idea what happened to Ned Armstrong – they found Ned Armstrong's ship drifting on the fringes of friendly space.
2 20 Failed to qualify for Merchant Academy.
2 20 Submitted to the draft.
2 20 Continued as Scout (Explorer).
2 22 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3 22 Failed to qualify for Journalist (Entertainer).
3 22 Became a Drifter (Wanderer).
3 23 Spend time with an alien race. Gain a contact.
3 26 Promoted to Drifter (Wanderer) rank 1.
4 26 Continued as Drifter (Wanderer).
4 29 Ned Armstrong run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 29 Became a Merchant (Free Trader).
5 33 Ned Armstrong's ship or starport is destroyed by criminals. Gain them as an Enemy.
6 33 Continued as Merchant (Free Trader).
6 37 Promoted to Merchant (Free Trader) rank 1.
7 37 Continued as Merchant (Free Trader).
7 39 Risk Ned Armstrong's fortune on a possibility lucrative deal and win.
7 41 Promoted to Merchant (Free Trader) rank 2.
8 41 Continued as Merchant (Free Trader).
8 45 A new romantic starts. Gain an Ally.
9 45 Continued as Merchant (Free Trader).
9 46 Bankrupted by a rival. Gain the other trader as a Rival.
10 46 Entered Merchant Academy with the Business curriculum.
10 47 Study Profession (Hostile Environment/Contaminent) as a hobby.
10 50 Dropped out of the merchant academy.
11 50 Aging Crisis. Owe 50,000 for medical bills.
11 50 Retired at age 50.
11 50 Continued as Merchant (Free Trader).
11 54 Befriend a useful ally in one sphere. Gain an Ally.
11 54 Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader.
12 54 Aging Crisis. Owe 10,000 for medical bills.
12 54 Continued as Merchant (Free Trader).
12 58 Imperial trade restrictions force Ned Armstrong out of business.
13 58 Aging Crisis. Owe 30,000 for medical bills.
13 58 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 61 Ned Armstrong come into conflict with a splinter group Ned Armstrong's own religion which maintains Ned Armstrong's version is the wrong one. Gain 1 Rivals.
14 61 Aging Crisis. Owe 10,000 for medical bills.
14 61 Retired.
14 65 Good fortune.
15 65 Aging Crisis. Owe 30,000 for medical bills.
15 68 Betrayal. Convert an Ally into a Rival or Enemy.
16 69 Aging Crisis. Owe 50,000 for medical bills.
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