Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
26 |
Nellie Watson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
33 |
Nellie Watson come into conflict with a splinter group Nellie Watson's own religion which maintains Nellie Watson's version is the wrong one. Gain 2 Rivals. |
5 |
33 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
34 |
Nellie Watson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
37 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Failed to qualify for Line/Crew (Navy). |
6 |
37 |
Continued as Navy (Engineer/Gunner). |
6 |
40 |
Special assignment or duty on board ship. |
7 |
41 |
Continued as Navy (Engineer/Gunner). |
7 |
42 |
Nellie Watson is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Nellie Watson as an Enemy. |
8 |
42 |
Failed to qualify for Pirate (Rogue). |
8 |
42 |
Became a Drifter (Barbarian). |
8 |
44 |
Attacked by enemies that Nellie Watson easily defeat. |
8 |
44 |
Gain Enemy if Nellie Watson don't already have one. |
8 |
46 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
46 |
Continued as Drifter (Barbarian). |
9 |
50 |
Nellie Watson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
50 |
Failed to qualify for Field Researcher (Scholar). |
10 |
50 |
Submitted to the draft. |
10 |
50 |
Became a Agent (Law Enforcement) with the new title Rookie. |
10 |
51 |
Advanced training in a specialist field. |
10 |
54 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
11 |
54 |
Voluntarily left Law Enforcement |
11 |
54 |
Switched to Drifter (Wanderer). |
11 |
57 |
Find an Alien Artifact. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Continued as Drifter (Wanderer). |
12 |
60 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Retired. |
13 |
63 |
Moved to a new world. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |