Retired 2nd Officer Newton Archer  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 72 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 8 (0) 6 (0)111686
Amused, Daring
 
Skills
Athletics 0
Broker 1
Carouse 0
Deception 1
Drive 0
Electronics (Computers) 1
Engineer 0
Gambler 1
Language (Zdetl (Zhodani)) 1
Mechanic 1
Medic 1
Persuade 1
Pilot (Spacecraft) 1
Profession (Spacer/Crewmember) 1
Science (Social Sciences/Psychology) 1
Steward 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 2nd Officer46
Scout Surveyor 01
Citizen Worker 03
Drifter Barbarian 01
Believer Holy Warrior Hopeful01
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Julian Anderson Contact 2 0 3 0 Humaniti (M/27)
Julian Anderson fell on hard times.
Son Rivera Ally 3 0 2 1 Humaniti (M/78)
Son Rivera gained power at the expense of a third party who now blames the character.
Hezekiah Brownhill Enemy 0 4 1 0 Humaniti (M/23)
Relationship soured.
Margery Harper Enemy 0 3 1 4 Humaniti (F/36)
Wilfred Morales Ally 1 0 0 1 Dolphin, Imperium (M/62)
Evangeline Jackson Enemy 0 4 0 2 Zaris (F/50)
Relationship becomes more intense.
 
Term Age History
1 18 Failed to qualify for Surveyor (Scout).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 24 Given advanced training in a specialist field
2 26 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 26 Continued as Merchant (Merchant Marine).
3 28 Make an unexpected connection outside Newton Archer's normal circles. Gain a Contact.
3 30 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 30 Continued as Merchant (Merchant Marine).
4 34 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4 34 Forced to continue current assignment.
4 34 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
5 34 Continued as Merchant (Merchant Marine).
5 38 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
6 38 Continued as Merchant (Merchant Marine).
6 41 Risk Newton Archer's fortune on a possibility lucrative deal and win.
6 42 Forced to muster out.
7 42 Became a Scout (Surveyor).
7 46 Newton Archer's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
8 46 Became a Citizen (Worker).
8 48 Newton Archer learn something Newton Archer should not have – a corporate secret, a political scandal – which Newton Archer can profit from illegally.
9 50 Continued as Citizen (Worker).
9 53 Gained a contact.
10 54 Continued as Citizen (Worker).
10 56 Life ruined by a criminal gang. Gain the gang as an Enemy
11 56 Failed to qualify for Performer (Entertainer).
11 56 Became a Drifter (Barbarian).
11 58 Betrayed by a friend. One of Newton Archer's Contacts or Allies betrays Newton Archer, ending Newton Archer's career. That Contact or Ally becomes a Rival or Enemy.
12 58 Aging Crisis. Owe 60,000 for medical bills.
12 58 Retired at age 58.
12 58 Became a Believer (Holy Warrior) with the new title Hopeful.
12 59 Newton Archer aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
13 59 Aging Crisis. Owe 40,000 for medical bills.
13 59 Retired.
13 61 Betrayal. Convert an Ally into a Rival or Enemy.
14 63 Aging Crisis. Owe 20,000 for medical bills.
14 65 Betrayal. Convert an Ally into a Rival or Enemy.
15 67 Aging Crisis. Owe 50,000 for medical bills.
15 68 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 71 Aging Crisis. Owe 10,000 for medical bills.
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