Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Nicholas Lynch befriend a superior in the corporation or the colony. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Hard times caused by a lack of interstellar trade costs Nicholas Lynch Nicholas Lynch's job. |
3 |
23 |
Failed to qualify for Cavalry (Army). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
26 |
Nicholas Lynch do not know what happened to Nicholas Lynch. There is a gap in Nicholas Lynch's memory. |
4 |
26 |
Became a Merchant (Free Trader). |
4 |
29 |
Make an unexpected connection outside Nicholas Lynch's normal circles. Gain a Contact. |
4 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
30 |
Voluntarily left Free Trader |
5 |
30 |
Failed to qualify for Pirate (Rogue). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Embroiled in legal trouble. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
A good deal ensures Nicholas Lynch is living the high life for a few years. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
A sudden war destroys Nicholas Lynch's trade routes and contacts, forcing Nicholas Lynch to flee that region of space. |
7 |
41 |
Gain rebels as Enemy |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
A new romantic starts. Gain an Ally. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Make an unexpected connection outside Nicholas Lynch's normal circles. Gain a Contact. |
10 |
54 |
Forced to muster out. |
11 |
54 |
Failed to qualify for Field Researcher (Scholar). |
11 |
54 |
Switched to Drifter (Scavenger). |
11 |
58 |
Gained a contact. |
11 |
58 |
Promoted to Drifter (Scavenger) rank 1. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Continued as Drifter (Scavenger). |
12 |
60 |
Suffer from a life-threatening illness. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
62 |
Nicholas Lynch secretly provide religious rites for a dying leader or noble, although they do not share Nicholas Lynch's faith. Gain an Ally in the family and a Rival who disagrees with Nicholas Lynch's choice. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Continued as Believer (Missionary/Humanitarian). |
14 |
65 |
Opponents of Nicholas Lynch's belief system ambush Nicholas Lynch. |
14 |
65 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
65 |
Retired. |
15 |
69 |
Birth or Death involving a family member or close friend. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |