Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Betrayed by a friend. One of Oendzongzik Orin's Contacts or Allies betrays Oendzongzik Orin, ending Oendzongzik Orin's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Citizen (Corporate). |
2 |
23 |
Gained a contact. |
3 |
25 |
Continued as Citizen (Corporate). |
3 |
26 |
Oendzongzik Orin learn something Oendzongzik Orin should not have – a corporate secret, a political scandal – which Oendzongzik Orin can profit from illegally. |
3 |
26 |
Gain a criminal contact. |
4 |
29 |
Voluntarily left Corporate |
4 |
29 |
Became a Noble (Dilettante) with the new title Wastrel. |
4 |
30 |
Oendzongzik Orin efforts do not go unnoticed by the Imperium. |
4 |
33 |
Promoted to Noble (Dilettante) rank 1. |
5 |
33 |
Continued as Noble (Dilettante). |
5 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
37 |
Continued as Noble (Dilettante). |
6 |
40 |
Oendzongzik Orin reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Oendzongzik Orin sponge off Oendzongzik Orin's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
6 |
41 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
7 |
41 |
Continued as Noble (Dilettante). |
7 |
42 |
Become deeply involved in politics on Oendzongzik Orin's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Failed to qualify for Corporate (Citizen). |
8 |
45 |
Submitted to the draft. |
8 |
45 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
49 |
Make an unexpected connection outside Oendzongzik Orin's normal circles. Gain a Contact. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
53 |
Given advanced training in a specialist field |
10 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
Continued as Merchant (Merchant Marine). |
11 |
58 |
Bankrupted by a rival. Gain the other trader as a Rival. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Retired. |
12 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
A new romantic starts. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
70 |
Birth or Death involving a family member or close friend. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |