Retired Corporal Orlando McIntire  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 72 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 6 (0) 8 (0)111968
Hobbyist, Cuddly, Always has a scowl
 
Skills
Art (Presentation) 0
Athletics 0
Broker 0
Drive 0
Electronics 0
Engineer 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Gunner (Capital) 1
Gunner (Turret) 1
Jack-of-All-Trades 1
Mechanic 0
Persuade 1
Pilot (Capital Ships) 2
Recon 1
Stealth 1
Steward 0
Streetwise 1
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 01
Rogue Enforcer 13
Rogue Pirate Corporal22
Drifter Scavenger 04
Retired 03
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Evans Jenkins Enemy 0 1 1 0 Halka (M/23)
Wilda Harris Enemy 0 2 6 3 Halka (F/46)
Wilda Harris gained power at the expense of a third party who now blames the character.
Caleb Lawlor Ally 3 0 4 4 Halka (M/34)
Bridget Banks Enemy 0 3 0 2 Halka (F/82)
Bridget Banks is actually an organisation such as a political movement or modest sized business.
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 20 A sudden war destroys Orlando McIntire's trade routes and contacts, forcing Orlando McIntire to flee that region of space.
1 20 Gain rebels as Enemy
2 20 Became a Rogue (Enforcer).
2 23 A crime lord considers Orlando McIntire his protégé.
2 24 Promoted to Rogue (Enforcer) rank 1.
3 24 Continued as Rogue (Enforcer).
3 26 Involved in a feud with a rival criminal organization.
4 28 Attempted to change assignments.
4 28 Failed to qualify for Thief (Rogue).
4 28 Continued as Rogue (Enforcer).
4 30 Crime pays off. Gain victim as Enemy.
5 32 Attempted to change assignments.
5 32 Switched to Rogue (Pirate) with the new title Henchman and previous rank.
5 36 Orlando McIntire spend months in the dangerous criminal underworld.
5 36 Promoted to Rogue (Pirate) rank 2 with the new title Corporal.
6 36 Continued as Rogue (Pirate).
6 40 A job goes wrong, forcing Orlando McIntire to flee off-planet.
7 40 Became a Drifter (Scavenger).
7 44 Find valuable salvage.
8 44 Continued as Drifter (Scavenger).
8 48 Scarred. Fully recovered. Owe 10,000 for medical bills.
9 48 Entered Merchant Academy with the Shipboard curriculum.
9 52 Suffered a deep tragedy.
9 52 Dropped out of the merchant academy.
10 52 Continued as Drifter (Scavenger).
10 53 Attempted a risky adventure and was wildly successful.
11 56 Aging Crisis. Owe 50,000 for medical bills.
11 56 Retired at age 56.
11 56 Continued as Drifter (Scavenger).
11 57 Nearly killed. Owe 15,000 for medical bills.
12 57 Aging Crisis. Owe 20,000 for medical bills.
12 57 Retired.
12 59 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 61 Aging Crisis. Owe 50,000 for medical bills.
13 64 Injured. Fully recovered. Owe 5,000 for medical bills.
14 65 Aging Crisis. Owe 50,000 for medical bills.
14 67 Victim of a crime.
15 69 Aging Crisis. Owe 30,000 for medical bills.
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