Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Display heroism in battle, saving the whole ship. |
1 |
22 |
Commissioned in Navy (Flight) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Flight). |
2 |
24 |
Orville Buckman is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
25 |
Became a Army (Army Support) with the new title Private. |
4 |
29 |
Commanding officer takes an interest in Orville Buckman's career. |
4 |
29 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
4 |
29 |
Promoted to Army (Army Support) officer rank 2 with the new title Captain. |
5 |
29 |
Voluntarily left Army Support |
5 |
29 |
Became a Scholar (Scientist). |
5 |
31 |
Refuse to join a cheat in some fashion. |
5 |
33 |
Promoted to Scholar (Scientist) rank 1. |
6 |
33 |
Attempted to change assignments. |
6 |
33 |
Failed to qualify for Field Researcher (Scholar). |
6 |
33 |
Continued as Scholar (Scientist). |
6 |
34 |
Make a breakthrough in Orville Buckman's field. |
6 |
37 |
Promoted to Scholar (Scientist) rank 2. |
7 |
37 |
Continued as Scholar (Scientist). |
7 |
40 |
Win a prestigious prize for Orville Buckman's work. |
7 |
41 |
Forced to continue current assignment. |
7 |
41 |
Promoted to Scholar (Scientist) rank 3. |
8 |
41 |
Continued as Scholar (Scientist). |
8 |
45 |
Win a prestigious prize for Orville Buckman's work. |
8 |
45 |
Promoted to Scholar (Scientist) rank 4. |
9 |
45 |
Voluntarily left Scientist |
9 |
45 |
Became a Drifter (Scavenger). |
9 |
49 |
Offered job by a patron. Now owe him a favor. |
10 |
49 |
Became a Scout (Courier). |
10 |
53 |
Orville Buckman have no idea what happened to Orville Buckman – they found Orville Buckman's ship drifting on the fringes of friendly space. |
11 |
53 |
Continued as Scout (Courier). |
11 |
54 |
Good fortune |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Scout (Courier). |
12 |
60 |
When dealing with an alien race, Orville Buckman have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Continued as Scout (Courier). |
13 |
62 |
Orville Buckman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Orville Buckman fail to help. Gain an Enemy. |
13 |
62 |
Orville Buckman's ship is damaged, and Orville Buckman have to hitch-hike Orville Buckman's way back across the stars to the nearest scout base. |
13 |
62 |
Gain 3 Contacts. Gain 1 Enemies. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
Continued as Scout (Courier). |
14 |
68 |
Lost eye or limb. Owe 2,500 for medical bills. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
15 |
71 |
Orville Buckman is chosen to represent Orville Buckman's faith in a vid show or other highly public forum. |
15 |
72 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |