Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 2 Allies. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Merchant (Broker). |
2 |
25 |
Good fortune |
3 |
28 |
Continued as Merchant (Broker). |
3 |
29 |
Moved to a new world. |
3 |
32 |
Forced to muster out. |
4 |
32 |
Failed to qualify for Journalist (Entertainer). |
4 |
32 |
Became a Drifter (Barbarian). |
4 |
34 |
Moved to a new world. |
5 |
36 |
Voluntarily left Barbarian |
5 |
36 |
Became a Entertainer (Performer). |
5 |
37 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
6 |
40 |
Continued as Entertainer (Performer). |
6 |
44 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
44 |
Returned to Merchant (Broker). |
7 |
47 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
48 |
Promoted to Merchant (Broker) rank 1. |
8 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
48 |
Retired at age 48. |
8 |
48 |
Continued as Merchant (Broker). |
8 |
50 |
Embroiled in legal trouble. |
8 |
52 |
Forced to muster out. |
9 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
52 |
Retired. |
9 |
55 |
Moved to a new world. |
10 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
59 |
Gained a contact. |
11 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
63 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
12 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |