Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Gained a contact. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
During a battle, defeat or victory depends on Paris Dickman's actions. The ship suffers severe damage and Paris Dickman is blamed for the disaster. Paris Dickman is court - martialled and discharged. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
28 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
28 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
29 |
Paris Dickman is sent to a new community or parish to preach The Word among the poor. |
5 |
32 |
Continued as Believer (Mainstream Believer). |
5 |
34 |
A new romantic starts. Gain an Ally. |
6 |
36 |
Continued as Believer (Mainstream Believer). |
6 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
40 |
Continued as Believer (Mainstream Believer). |
7 |
43 |
Paris Dickman retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Failed to qualify for Journalist (Entertainer). |
8 |
44 |
Became a Drifter (Scavenger). |
8 |
47 |
Betrayed by a friend. One of Paris Dickman's Contacts or Allies betrays Paris Dickman, ending Paris Dickman's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
47 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
47 |
Switched to Drifter (Wanderer). |
9 |
51 |
Offered job by a patron. Now owe him a favor. |
9 |
51 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
51 |
Failed to qualify for Pirate (Rogue). |
10 |
51 |
Continued as Drifter (Wanderer). |
10 |
55 |
Attacked by enemies that Paris Dickman easily defeat. |
10 |
55 |
Gain Enemy if Paris Dickman don't already have one. |
10 |
55 |
Promoted to Drifter (Wanderer) rank 2. |
11 |
55 |
Continued as Drifter (Wanderer). |
11 |
58 |
Attacked by enemies and injured. |
11 |
58 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
11 |
58 |
Gain Enemy if Paris Dickman don't already have one. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Drifter (Wanderer). |
12 |
63 |
Suffer from a life-threatening illness. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
66 |
Paris Dickman faith is shaken. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Continued as Believer (Missionary/Humanitarian). |
14 |
68 |
Paris Dickman come into conflict with a splinter group Paris Dickman's own religion which maintains Paris Dickman's version is the wrong one. Gain 2 Rivals. |
14 |
71 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |