Retired Captain Pat Ford  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 72 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 5 (-1) 9 (1)111B59
Weak nerves, Lively step, Connoisseur of good drink
 
Skills
Admin 0
Athletics (Dexterity) 1
Broker 2
Carouse 2
Deception 1
Diplomat 0
Drive (Track) 1
Electronics (Computers) 1
Gambler 1
Investigate 2
Language (Galanglic (3rd Imperium)) 1
Language (Vilani (1st Imperium)) 1
Mechanic 2
Persuade 0
Pilot (Spacecraft) 1
Profession (Worker/Metalworking) 1
Profession (Sports/Motorsports) 1
Recon 0
Science (Social Sciences/Belief) 1
Seafarer 0
Stealth 2
Streetwise 4
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Merchant Merchant Marine Captain78
Agent Corporate Agent Field Agent33
Believer Mainstream Believer Initiate11
 
Name Type Affinity Enmity Power Influence Species
Arrie Phillips Enemy 1 3 0 4 Answerin (F/26)
Relationship becomes more intense. Rival becomes an enemy.
Frankie Cameron Ally 1 0 1 1 Trexen (F/24)
Relationship becomes more intense.
Ernst Halpine Ally 3 0 2 1 Answerin (M/49)
Arthur Doyle Contact 2 1 6 0 Cafadan (M/16)
Tyrone Jimenez Contact 1 1 0 3 Halka (M/89)
Russell Ross Contact 1 1 0 2 Vlazhdumecta (M/52)
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 22 Pat Ford do not know what happened to Pat Ford. There is a gap in Pat Ford's memory.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 26 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
2 26 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 26 Continued as Merchant (Merchant Marine).
3 28 Given advanced training in a specialist field
3 30 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 30 Continued as Merchant (Merchant Marine).
4 32 Moved to a new world.
4 34 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
5 34 Continued as Merchant (Merchant Marine).
5 38 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
6 38 Continued as Merchant (Merchant Marine).
6 39 Befriend a useful ally in one sphere. Gain an Ally.
6 42 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
7 42 Continued as Merchant (Merchant Marine).
7 43 Befriend a useful ally in one sphere. Gain an Ally.
7 46 Forced to muster out.
8 46 Failed to qualify for Journalist (Entertainer).
8 46 Submitted to the draft.
8 46 Continued as Merchant (Merchant Marine).
8 50 Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain.
9 50 Continued as Merchant (Merchant Marine).
9 52 Risk Pat Ford's fortune on a possibility lucrative deal and win.
9 54 Promoted to Merchant (Merchant Marine) rank 7.
10 54 Voluntarily left Merchant Marine
10 54 Became a Agent (Corporate Agent).
10 57 Uncover a major conspiracy against Pat Ford's employers.
10 58 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
11 58 Aging Crisis. Owe 10,000 for medical bills.
11 58 Retired at age 58.
11 58 Continued as Agent (Corporate Agent).
11 59 Gained a contact.
11 62 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
12 62 Aging Crisis. Owe 10,000 for medical bills.
12 62 Continued as Agent (Corporate Agent).
12 64 Established a network of contacts. Gain 3 contacts.
12 66 Promoted to Agent (Corporate Agent) rank 3.
13 66 Aging Crisis. Owe 40,000 for medical bills.
13 66 Voluntarily left Corporate Agent
13 66 Became a Believer (Mainstream Believer) with the new title Lay Person.
13 70 Pat Ford is chosen to represent Pat Ford's faith in a vid show or other highly public forum.
13 70 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
14 70 Aging Crisis. Owe 60,000 for medical bills.
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