Retired Project Worker Philip Hall  

Species Age Sex Str Dex End Int Edu SocUPP
Traltar 72 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 4 (-1) 6 (0)111646
Materialistic, Sullen
 
Skills
Advocate 1
Astrogation 1
Athletics (Strength) 1
Broker 0
Deception 1
Drive 0
Electronics 0
Flyer (Rotor) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 2
Mechanic 0
Persuade 0
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 1
Seafarer 0
Stealth 1
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman02
Drifter Barbarian 03
Citizen Corporate 12
Drifter Wanderer 04
Believer Missionary/Humanitarian Project Worker12
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Jewell Long Ally 4 0 2 2 Traltar (F/32)
Jewell Long is in prison or otherwise trapped somewhere.
Bethel Sweet Contact 1 1 1 0 Tezcat (F/21)
Toney Lawlor Contact 1 1 3 0 Humaniti (M/55)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2 22 Continued as Merchant (Merchant Marine).
2 26 Make an unexpected connection outside Philip Hall's normal circles. Gain a Contact.
3 26 Voluntarily left Merchant Marine
3 26 Became a Drifter (Barbarian).
3 27 Attempted a risky adventure and was wildly successful.
4 30 Continued as Drifter (Barbarian).
4 34 Nearly killed. Fully recovered. Owe 12,500 for medical bills.
5 34 Became a Citizen (Corporate).
5 37 Advanced training in a specialist field.
5 38 Promoted to Citizen (Corporate) rank 1.
6 38 Continued as Citizen (Corporate).
6 41 A revolution, attack or other unusual event throws Philip Hall's life into chaos, forcing Philip Hall to leave the planet.
7 41 Failed to qualify for Journalist (Entertainer).
7 41 Returned to Drifter (Barbarian).
7 44 Philip Hall do not know what happened to Philip Hall. There is a gap in Philip Hall's memory.
8 44 Failed to qualify for Physician (Scholar).
8 44 Switched to Drifter (Wanderer).
8 46 Find valuable salvage.
9 48 Continued as Drifter (Wanderer).
9 52 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
10 52 Failed to qualify for Broker (Merchant).
10 52 Continued as Drifter (Wanderer).
10 53 Severely injured. Fully recovered. Owe 20,000 for medical bills.
11 53 Failed to qualify for Merchant Marine (Merchant).
11 53 Continued as Drifter (Wanderer).
11 57 Philip Hall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
12 57 Aging Crisis. Owe 20,000 for medical bills.
12 57 Retired at age 57.
12 57 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 59 A notable academic consults with Philip Hall about a publication or documentary he is working on. Gain a Contact in academia.
12 61 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 61 Aging Crisis. Owe 10,000 for medical bills.
13 61 Continued as Believer (Missionary/Humanitarian).
13 62 Opponents of Philip Hall's belief system ambush Philip Hall.
13 62 Severely injured. Fully recovered. Owe 25,000 for medical bills.
14 62 Aging Crisis. Owe 50,000 for medical bills.
14 62 Retired.
14 65 Gained a contact.
15 66 Aging Crisis. Owe 40,000 for medical bills.
15 68 Good fortune.
16 70 Aging Crisis. Owe 20,000 for medical bills.
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