Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Surveyor (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Scarred. Fully recovered. |
2 |
20 |
Became a Entertainer (Artist). |
2 |
22 |
Join homeworld’s celebrity circles |
2 |
22 |
Gain a contact |
2 |
24 |
Promoted to Entertainer (Artist) rank 1. |
3 |
24 |
Continued as Entertainer (Artist). |
3 |
28 |
Public opinion turns on Ray Sim. |
4 |
28 |
Failed to qualify for Cavalry (Army). |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
30 |
Ray Sim run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
33 |
Ray Sim come into conflict with a splinter group Ray Sim's own religion which maintains Ray Sim's version is the wrong one. Gain 3 Rivals. |
6 |
33 |
Switched to Drifter (Scavenger). |
6 |
34 |
Ray Sim run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
34 |
Returned to Believer (Holy Warrior). |
7 |
35 |
Opponents of Ray Sim's belief system ambush Ray Sim. |
7 |
35 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
8 |
35 |
Returned to Drifter (Scavenger). |
8 |
39 |
Spend time with an alien race. Gain a contact. |
9 |
39 |
Continued as Drifter (Scavenger). |
9 |
42 |
Suffer from a life-threatening illness. |
10 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
42 |
Retired at age 42. |
10 |
42 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
46 |
Ray Sim refuse to secretly provide religious rites for a dying leader or noble, because they do not share Ray Sim's faith. |
11 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
46 |
Continued as Believer (Missionary/Humanitarian). |
11 |
49 |
Someone more charismatic but less devout than Ray Sim has become Ray Sim's superior. |
11 |
50 |
Forced to muster out. |
12 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
50 |
Retired. |
12 |
52 |
Good fortune. |
13 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
60 |
Moved to a new world. |
15 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
67 |
Accused of a crime. |
17 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |