Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Hard times caused by a lack of interstellar trade costs Reginald Maltby's job. |
2 |
19 |
Failed to qualify for Flight (Navy). |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
22 |
Suffer from a life-threatening illness. |
3 |
22 |
Switched to Agent (Intelligence). |
3 |
23 |
Severely injured. Fully recovered. |
4 |
23 |
Became a Entertainer (Artist). |
4 |
27 |
Reginald Maltby is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
27 |
Returned to Drifter (Barbarian). |
5 |
31 |
Reginald Maltby run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
32 |
Reginald Maltby come into conflict with a splinter group Reginald Maltby's own religion which maintains Reginald Maltby's version is the wrong one. Gain 2 Rivals. |
7 |
32 |
Switched to Drifter (Wanderer). |
7 |
35 |
Reginald Maltby run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
35 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
38 |
A prank goes horribly wrong. Gain a Rival. |
8 |
39 |
Graduated with honors. |
9 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
39 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
41 |
A series of bad deals and decisions force Reginald Maltby into bankruptcy. Reginald Maltby salvages what Reginald Maltby can. |
10 |
41 |
Switched to Drifter (Scavenger). |
10 |
43 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
11 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
43 |
Retired at age 43. |
11 |
43 |
Retired. |
11 |
46 |
Birth or Death involving a family member or close friend. |
12 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
51 |
Moved to a new world. |
13 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
58 |
A new romantic starts. Gain an Ally. |
15 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
63 |
Gained a contact. |
16 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
65 |
A new romantic starts. Gain an Ally. |
17 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |