Retired Captain Reid Gardiner  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 72 M 2 (-2) 1 (-2) 1 (-2) 10 (1) 2 (-2) 8 (0)211A28
Homesick, Drunk, Dependent
 
Skills
Animals (Training) 1
Animals (Veterinary) 1
Astrogation 0
Athletics 0
Carouse 0
Drive (Wheel) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 2
Flyer 0
Gun Combat (Energy) 1
Gunner (Turret) 1
Heavy Weapons (Vehicle) 1
Leadership 1
Mechanic 2
Melee (Blade) 1
Persuade 1
Pilot (Capital Ships) 1
Recon 1
Science (Physical Sciences) 0
Stealth 1
Streetwise 1
Survival 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Surveyor Senior Scout44
Drifter Wanderer 14
Drifter Barbarian Warrior22
Army Cavalry Captain2 / 02
Agent Law Enforcement Rookie01
Believer Holy Warrior Hopeful01
 
Name Type Affinity Enmity Power Influence Species
Dee Rose Enemy 1 1 0 1 Tapazmal (M/25)
Dee Rose gained influence with the character’s assistance.
Rafael Duncan Contact 3 2 3 2 Answerin (M/65)
Ross Costigan Contact 2 1 6 4 Darmine (M/20)
Ross Costigan gains in power and influence.
Mahlon Holmes Contact 0 1 1 3 Tapazmal (M/53)
Mahlon Holmes has life-changing event that creates new responsibilities.
Zada Kildare Contact 2 1 0 3 Vanejenese (F/16)
Guadalupe Burns Contact 2 2 0 1 Dynchia (F/55)
Elta Beck Contact 2 1 3 4 Tapazmal (F/11)
Elta Beck gains in power and influence.
Vester Weakman Enemy 0 2 1 0 Traltar (M/35)
Relationship becomes more intense.
Martin Toll Enemy 0 2 3 0 Tezcat (M/37)
Lemon Baldry Enemy 0 1 0 0 Tapazmal (M/34)
 
Term Age History
1 18 Became a Scout (Surveyor).
1 22 Reid Gardiner's ship is ambushed by enemy vessels. Reid Gardiner successfully ran to the jump point.
1 22 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
2 22 Continued as Scout (Surveyor).
2 26 Reid Gardiner's scout ship is one of the first on the scene to rescue the survivors of a disaster but Reid Gardiner fail to help. Gain an Enemy.
2 26 Reid Gardiner's ship is damaged, and Reid Gardiner have to hitch-hike Reid Gardiner's way back across the stars to the nearest scout base.
2 26 Gain 6 Contacts. Gain 2 Enemies.
2 26 Promoted to Scout (Surveyor) rank 2.
3 26 Continued as Scout (Surveyor).
3 30 Spend several years jumping from world to world in Reid Gardiner's scout ship.
3 30 Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout.
4 30 Attempted to change assignments.
4 30 Failed to qualify for Explorer (Scout).
4 30 Continued as Scout (Surveyor).
4 31 Spend several years jumping from world to world in Reid Gardiner's scout ship.
4 34 Promoted to Scout (Surveyor) rank 4.
5 34 Voluntarily left Surveyor
5 34 Failed to qualify for Engineer/Gunner (Navy).
5 34 Became a Drifter (Wanderer).
5 36 Reid Gardiner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 36 Failed to qualify for Colonist (Citizen).
6 36 Switched to Drifter (Barbarian).
6 38 Survived a risky adventure but gained nothing.
6 40 Promoted to Drifter (Barbarian) rank 1.
7 40 Continued as Drifter (Barbarian).
7 44 Drafted into Cavalry
7 44 Promoted to Drifter (Barbarian) rank 2 with the new title Warrior.
8 44 Became a Army (Cavalry) with the new title Private.
8 47 Thrown into a brutal ground war
8 47 Injured. Fully recovered. Owe 5,000 for medical bills.
8 48 Commissioned in Army (Cavalry) with the new title Lieutenant.
8 48 Promoted to Army (Cavalry) officer rank 2 with the new title Captain.
9 48 Continued as Army (Cavalry).
9 51 Forced out after co-operating with military investigation in commanding officer's illegal activity.
10 51 Failed to qualify for Performer (Entertainer).
10 51 Submitted to the draft.
10 51 Became a Agent (Law Enforcement) with the new title Rookie.
10 55 Given specialist training in vehicles.
11 55 Voluntarily left Law Enforcement
11 55 Became a Believer (Holy Warrior) with the new title Hopeful.
11 59 Reid Gardiner aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
12 59 Returned to Drifter (Wanderer).
12 60 Attacked by enemies and injured.
12 60 Scarred. Owe 5,000 for medical bills.
12 60 Gain Enemy if Reid Gardiner don't already have one.
13 63 Aging Crisis. Owe 60,000 for medical bills.
13 63 Retired at age 63.
13 63 Continued as Drifter (Wanderer).
13 65 Attacked by enemies that Reid Gardiner easily defeat.
13 65 Gain Enemy if Reid Gardiner don't already have one.
13 67 Promoted to Drifter (Wanderer) rank 1.
14 67 Aging Crisis. Owe 50,000 for medical bills.
14 67 Continued as Drifter (Wanderer).
14 69 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
15 69 Aging Crisis. Owe 60,000 for medical bills.
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