Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
24 |
Surrounded and outnumbered by the enemy, Richmond Callan hold out until relief arrives. |
2 |
26 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
3 |
26 |
Voluntarily left Infantry |
3 |
26 |
Became a Entertainer (Artist). |
3 |
28 |
Richmond Callan is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
28 |
Failed to qualify for Line/Crew (Navy). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
31 |
Richmond Callan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Failed to qualify for Enforcer (Rogue). |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
35 |
Richmond Callan do not know what happened to Richmond Callan. There is a gap in Richmond Callan's memory. |
6 |
35 |
Failed to qualify for Free Trader (Merchant). |
6 |
35 |
Switched to Drifter (Wanderer). |
6 |
37 |
Amnesia. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
43 |
Betrayed by a friend. One of Richmond Callan's Contacts or Allies betrays Richmond Callan, ending Richmond Callan's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
43 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Scout (Courier). |
8 |
44 |
Richmond Callan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Richmond Callan fail to help. Gain an Enemy. |
8 |
44 |
Richmond Callan's ship is damaged, and Richmond Callan have to hitch-hike Richmond Callan's way back across the stars to the nearest scout base. |
8 |
44 |
Gain 4 Contacts. Gain 2 Enemies. |
8 |
47 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
9 |
47 |
Continued as Scout (Courier). |
9 |
50 |
When dealing with an alien race, Richmond Callan have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
10 |
51 |
Attempted to change assignments. |
10 |
51 |
Failed to qualify for Surveyor (Scout). |
10 |
51 |
Continued as Scout (Courier). |
10 |
55 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Retired. |
11 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
63 |
A new romantic starts. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
67 |
Gained a contact. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |