Retired 3rd Officer Sampson Cameron  

Species Age Sex Str Dex End Int Edu SocUPP
Cafadan 72 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 4 (-1)111654
Afraid, Compliant, Settled
 
Skills
Animals 0
Athletics 0
Carouse 1
Deception 0
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Gambler 1
Gun Combat (Archaic) 1
Gunner (Ortillery) 1
Jack-of-All-Trades 2
Mechanic 1
Persuade 1
Pilot (Spacecraft) 1
Seafarer 0
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Petty Officer, 3rd class24
Merchant Merchant Marine 3rd Officer35
Entertainer Journalist Freelancer12
Believer Missionary/Humanitarian Project Worker11
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Lauretta Howe Contact 2 1 5 3 Humaniti (F/31)
Lauretta Howe gained influence with the character’s assistance.
Dick Garcia Contact 2 1 0 0 Cafadan (M/38)
Doshie Peaton Rival 6 1 1 0 Ziadd (F/28)
reconciliation.
Erika West Enemy 0 3 5 0 Cafadan (F/40)
Pollie Robertson Ally 2 0 0 0 Answerin (F/9)
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 22 Sampson Cameron join a gambling circle on board.
1 22 Attempt at commissioned failed.
1 22 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Line/Crew).
2 25 Vessel participates in a diplomatic mission.
2 25 Gain a contact.
2 26 Forced to continue current assignment
2 26 Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class.
3 26 Continued as Navy (Line/Crew).
3 30 Vessel participates in a diplomatic mission.
3 30 Gain a contact.
4 30 Continued as Navy (Line/Crew).
4 34 During a battle, defeat or victory depends on Sampson Cameron's actions. Sampson Cameron actions lead to an honorabe discharge.
5 34 Failed to qualify for Merchant Marine (Merchant).
5 34 Submitted to the draft.
5 34 Became a Merchant (Merchant Marine) with the new title Crewman.
5 35 Moved to a new world.
5 38 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 38 Continued as Merchant (Merchant Marine).
6 40 Good fortune
6 42 Forced to continue current assignment.
6 42 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
7 42 Continued as Merchant (Merchant Marine).
7 44 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
8 46 Continued as Merchant (Merchant Marine).
8 50 A sudden war destroys Sampson Cameron's trade routes and contacts, forcing Sampson Cameron to flee that region of space.
8 50 Gain rebels as Enemy
8 50 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
9 50 Continued as Merchant (Merchant Marine).
9 52 Smuggle illegal items onto a planet.
9 54 Forced to muster out.
10 54 Became a Entertainer (Journalist).
10 55 Refused to criticise a questionable political leader on Sampson Cameron's homeworld.
10 58 Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer.
11 58 Continued as Entertainer (Journalist).
11 60 An investigation, tour, project or expedition goes wrong, stranding Sampson Cameron far from home.
12 60 Aging Crisis. Owe 20,000 for medical bills.
12 60 Retired at age 60.
12 60 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 63 Sampson Cameron is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
12 64 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 64 Aging Crisis. Owe 40,000 for medical bills.
13 64 Voluntarily left Missionary/Humanitarian
13 64 Retired.
13 68 A romantic relationship ends badly. Gain a Rival or Enemy.
14 68 Aging Crisis. Owe 40,000 for medical bills.
14 71 Betrayal. Convert an Ally into a Rival or Enemy.
15 72 Aging Crisis. Owe 40,000 for medical bills.
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