Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
27 |
Left the colonies. |
2 |
27 |
Failed to qualify for Broker (Merchant). |
2 |
27 |
Became a Drifter (Wanderer). |
2 |
28 |
Suffer from a life-threatening illness. |
3 |
28 |
Became a Scout (Surveyor). |
3 |
29 |
Serve as the courier for an important message from the Imperium. |
4 |
32 |
Attempted to change assignments. |
4 |
32 |
Switched to Scout (Explorer) with previous rank. |
4 |
33 |
Sandy Nevil inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
33 |
Failed to qualify for Enforcer (Rogue). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Army (Infantry) with the new title Private. |
5 |
37 |
Advanced training in a specialist field |
5 |
37 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
6 |
37 |
Continued as Army (Infantry). |
6 |
39 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
6 |
39 |
Gain rebels as Enemy |
7 |
39 |
Switched to Scout (Courier) with previous rank. |
7 |
41 |
Serve as the courier for an important message from the Imperium. |
7 |
43 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
43 |
Continued as Scout (Courier). |
8 |
45 |
Sandy Nevil inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
46 |
Sandy Nevil come into conflict with a splinter group Sandy Nevil's own religion which maintains Sandy Nevil's version is the wrong one. Gain 3 Rivals. |
10 |
46 |
Switched to Drifter (Barbarian). |
10 |
50 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Continued as Drifter (Barbarian). |
11 |
54 |
Sandy Nevil run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
54 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
57 |
A new romantic starts. Gain an Ally. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
58 |
Continued as Believer (Missionary/Humanitarian). |
13 |
59 |
Sandy Nevil come into conflict with a splinter group Sandy Nevil's own religion which maintains Sandy Nevil's version is the wrong one. Gain 1 Rivals. |
14 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
59 |
Retired. |
14 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |