Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Smuggle illegal items onto a planet. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Make an unexpected connection outside Selmer Douglas's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Embroiled in legal trouble. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Surveyor (Scout). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
32 |
Betrayed by a friend. One of Selmer Douglas's Contacts or Allies betrays Selmer Douglas, ending Selmer Douglas's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
34 |
Selmer Douglas is sent to a new community or parish to preach The Word among the poor. |
6 |
36 |
Voluntarily left Missionary/Humanitarian |
6 |
36 |
Became a Citizen (Corporate). |
6 |
38 |
Advanced training in a specialist field. |
6 |
40 |
Promoted to Citizen (Corporate) rank 1. |
7 |
40 |
Continued as Citizen (Corporate). |
7 |
41 |
Selmer Douglas learn something Selmer Douglas should not have – a corporate secret, a political scandal – which Selmer Douglas can profit from illegally. |
7 |
41 |
Gain a criminal contact. |
8 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Continued as Citizen (Corporate). |
8 |
48 |
Selmer Douglas gain experience in a technical field as a computer operator or surveyor. |
8 |
48 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
9 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
48 |
Continued as Citizen (Corporate). |
9 |
49 |
Selmer Douglas's business expands, Selmer Douglas's corporation grows, or the colony thrives. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
Retired. |
10 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
58 |
Moved to a new world. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
68 |
Victim of a crime. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |