Retired Project Worker Squire George  

Species Age Sex Str Dex End Int Edu SocUPP
Kedepu 72 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 11 (1) 5 (-1)1116B5
Forgetful
 
Skills
Admin 0
Advocate 1
Animals 0
Art (Performing) 0
Carouse 1
Drive 0
Electronics (Computers) 1
Engineer (Life Support) 1
Explosives 1
Flyer 0
Gun Combat 0
Investigate 1
Jack-of-All-Trades 1
Medic 0
Recon 0
Science (Social Sciences/Belief) 1
Science (Physical Sciences/Jump Space Physics) 1
Science (Social Sciences/Linguistics) 1
Stealth 2
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Law Enforcement Corporal13
Citizen Colonist 01
Drifter Barbarian 13
Scholar Scientist 03
Drifter Scavenger 01
Believer Mainstream Believer Lay Person01
Navy Flight Crewman01
Believer Missionary/Humanitarian Project Worker13
 
Name Type Affinity Enmity Power Influence Species
Ernest Bartley Ally 3 0 1 0 Pirian (M/61)
Soham Beck Enemy 0 1 3 4 Kedepu (M/19)
Soham Beck is in prison or otherwise trapped somewhere.
Jar McCnaghty Ally 2 0 2 3 Sydite (M/38)
 
Term Age History
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 21 A new romantic starts. Gain an Ally.
2 22 Continued as Agent (Law Enforcement).
2 25 Gained a contact.
2 26 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
3 26 Continued as Agent (Law Enforcement).
3 27 Nearly killed. Owe 8,750 for medical bills.
4 27 Became a Citizen (Colonist).
4 28 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
5 28 Failed to qualify for Physician (Scholar).
5 28 Became a Drifter (Barbarian).
5 31 Squire George run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 31 Became a Scholar (Scientist).
6 34 A disaster or war strikes.
6 34 The planetary government interferes with Squire George's research for political or religious reasons. Squire George continue working openly and gain an Enemy.
7 35 Continued as Scholar (Scientist).
7 36 Refuse to join a cheat in some fashion.
8 39 Continued as Scholar (Scientist).
8 40 Assigned to work on a secret project for a patron or organisation.
8 43 Forced to muster out.
9 43 Switched to Drifter (Scavenger).
9 45 Squire George do not know what happened to Squire George. There is a gap in Squire George's memory.
10 45 Became a Believer (Mainstream Believer) with the new title Lay Person.
10 46 Squire George is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
11 49 Voluntarily left Mainstream Believer
11 49 Failed to qualify for Merchant Academy.
11 49 Submitted to the draft.
11 49 Became a Navy (Flight) with the new title Crewman.
11 52 During a battle, defeat or victory depends on Squire George's actions. The ship suffers severe damage and Squire George is blamed for the disaster. Squire George is court - martialled and discharged.
12 52 Returned to Drifter (Barbarian).
12 54 Find valuable salvage.
13 56 Aging Crisis. Owe 40,000 for medical bills.
13 56 Retired at age 56.
13 56 Continued as Drifter (Barbarian).
13 59 Offered job by a patron. Now owe him a favor.
13 60 Promoted to Drifter (Barbarian) rank 1.
14 60 Aging Crisis. Owe 40,000 for medical bills.
14 60 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
14 61 Squire George faith is shaken.
15 64 Aging Crisis. Owe 10,000 for medical bills.
15 64 Continued as Believer (Missionary/Humanitarian).
15 68 Squire George retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
16 68 Aging Crisis. Owe 60,000 for medical bills.
16 68 Continued as Believer (Missionary/Humanitarian).
16 71 Squire George accepted an offer of inducements to betray Squire George's faith. Gain 230,000 in cash.
16 72 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
17 72 Aging Crisis. Owe 50,000 for medical bills.
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