Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Gained a contact. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Nearly killed. Owe 8,750 for medical bills. |
4 |
27 |
Became a Citizen (Colonist). |
4 |
28 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
5 |
28 |
Failed to qualify for Physician (Scholar). |
5 |
28 |
Became a Drifter (Barbarian). |
5 |
31 |
Squire George run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
31 |
Became a Scholar (Scientist). |
6 |
34 |
A disaster or war strikes. |
6 |
34 |
The planetary government interferes with Squire George's research for political or religious reasons. Squire George continue working openly and gain an Enemy. |
7 |
35 |
Continued as Scholar (Scientist). |
7 |
36 |
Refuse to join a cheat in some fashion. |
8 |
39 |
Continued as Scholar (Scientist). |
8 |
40 |
Assigned to work on a secret project for a patron or organisation. |
8 |
43 |
Forced to muster out. |
9 |
43 |
Switched to Drifter (Scavenger). |
9 |
45 |
Squire George do not know what happened to Squire George. There is a gap in Squire George's memory. |
10 |
45 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
46 |
Squire George is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
11 |
49 |
Voluntarily left Mainstream Believer |
11 |
49 |
Failed to qualify for Merchant Academy. |
11 |
49 |
Submitted to the draft. |
11 |
49 |
Became a Navy (Flight) with the new title Crewman. |
11 |
52 |
During a battle, defeat or victory depends on Squire George's actions. The ship suffers severe damage and Squire George is blamed for the disaster. Squire George is court - martialled and discharged. |
12 |
52 |
Returned to Drifter (Barbarian). |
12 |
54 |
Find valuable salvage. |
13 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
56 |
Retired at age 56. |
13 |
56 |
Continued as Drifter (Barbarian). |
13 |
59 |
Offered job by a patron. Now owe him a favor. |
13 |
60 |
Promoted to Drifter (Barbarian) rank 1. |
14 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
60 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
61 |
Squire George faith is shaken. |
15 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
64 |
Continued as Believer (Missionary/Humanitarian). |
15 |
68 |
Squire George retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
16 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
68 |
Continued as Believer (Missionary/Humanitarian). |
16 |
71 |
Squire George accepted an offer of inducements to betray Squire George's faith. Gain 230,000 in cash. |
16 |
72 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
17 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |