Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Scout (Courier). |
2 |
30 |
Spend several years jumping from world to world in Stanley McPherson's scout ship. |
3 |
30 |
Continued as Scout (Courier). |
3 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Continued as Scout (Courier). |
4 |
36 |
Spend several years jumping from world to world in Stanley McPherson's scout ship. |
5 |
38 |
Attempted to change assignments. |
5 |
38 |
Switched to Scout (Explorer) with previous rank. |
5 |
40 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
42 |
Forced to muster out. |
6 |
42 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
42 |
Submitted to the draft. |
6 |
42 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
43 |
Established a network of contacts. Gain 3 contacts. |
7 |
46 |
Continued as Agent (Law Enforcement). |
7 |
47 |
Rewarded for a successful mission. |
8 |
50 |
Continued as Agent (Law Enforcement). |
8 |
52 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
52 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
53 |
Good fortune |
9 |
56 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
56 |
Retired at age 56. |
10 |
56 |
Voluntarily left Missionary/Humanitarian |
10 |
56 |
Retired. |
10 |
59 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
11 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
62 |
A new romantic starts. Gain an Ally. |
12 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
67 |
Moved to a new world. |
13 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |