Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
20 |
An investigation, tour, project or expedition goes wrong, stranding Stephen McDermot far from home. |
2 |
20 |
Became a Scholar (Scientist). |
2 |
22 |
Make a breakthrough in Stephen McDermot's field. |
2 |
24 |
Promoted to Scholar (Scientist) rank 1. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Failed to qualify for Physician (Scholar). |
3 |
24 |
Continued as Scholar (Scientist). |
3 |
25 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
4 |
28 |
Continued as Scholar (Scientist). |
4 |
29 |
Assigned to work on a secret project for a patron or organisation. |
4 |
32 |
Promoted to Scholar (Scientist) rank 2. |
5 |
32 |
Continued as Scholar (Scientist). |
5 |
35 |
Caught cheating in some fashion, advancing Stephen McDermot's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
5 |
35 |
A rival researcher blackens Stephen McDermot's name or steals Stephen McDermot's research. Gain a Rival. |
5 |
35 |
Gain an Enemy |
5 |
36 |
Promoted to Scholar (Scientist) rank 3. |
6 |
36 |
Continued as Scholar (Scientist). |
6 |
40 |
Entangled in a bureaucratic or legal morass that distracts Stephen McDermot from Stephen McDermot's work. |
6 |
40 |
Promoted to Scholar (Scientist) rank 4. |
7 |
40 |
Continued as Scholar (Scientist). |
7 |
41 |
A disaster leaves several injured, and others blame Stephen McDermot, forcing Stephen McDermot to leave Stephen McDermot's career. Gain a Rival. |
7 |
41 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
41 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
41 |
Submitted to the draft. |
8 |
41 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
42 |
Stephen McDermot's work ends up coming home with Stephen McDermot, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
42 |
Failed to qualify for Performer (Entertainer). |
9 |
42 |
Became a Drifter (Barbarian). |
10 |
46 |
Continued as Drifter (Barbarian). |
10 |
49 |
Attacked by enemies and injured. |
10 |
49 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
10 |
49 |
Gain Enemy if Stephen McDermot don't already have one. |
11 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Continued as Drifter (Barbarian). |
11 |
54 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
54 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
57 |
Stephen McDermot refused an offer of inducements to betray Stephen McDermot's faith. Gain 5 enemies. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
58 |
Continued as Believer (Mainstream Believer). |
13 |
59 |
Stephen McDermot retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
62 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
62 |
Continued as Believer (Mainstream Believer). |
14 |
65 |
Stephen McDermot retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
66 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
66 |
Continued as Believer (Mainstream Believer). |
15 |
68 |
Stephen McDermot accepted an offer of inducements to betray Stephen McDermot's faith. Gain 990,000 in cash. |
16 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |