Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
19 |
A notable academic consults with Toney Fleming about a publication or documentary he is working on. Gain a Contact in academia. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Voluntarily left Missionary/Humanitarian |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
Refuse to abuse Toney Fleming's position for profit. |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
28 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
31 |
Lost eye or limb. Fully recovered. |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
35 |
Suffer from a life-threatening illness. |
6 |
35 |
Failed to qualify for Explorer (Scout). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Scout (Courier). |
6 |
37 |
Toney Fleming's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Switched to Scout (Explorer) with previous rank. |
7 |
42 |
Perform an exemplary service for the scouts. |
8 |
43 |
Continued as Scout (Explorer). |
8 |
46 |
When dealing with an alien race, Toney Fleming botch an opportunity to gather extra intelligence about them. |
8 |
46 |
Toney Fleming have no idea what happened to Toney Fleming – they found Toney Fleming's ship drifting on the fringes of friendly space. |
8 |
47 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
9 |
47 |
Voluntarily left Explorer |
9 |
47 |
Returned to Believer (Missionary/Humanitarian). |
9 |
50 |
Opponents of Toney Fleming's belief system ambush Toney Fleming. |
9 |
50 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
50 |
Returned to Drifter (Barbarian). |
10 |
51 |
Toney Fleming do not know what happened to Toney Fleming. There is a gap in Toney Fleming's memory. |
11 |
51 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
11 |
53 |
Toney Fleming accepted an offer of inducements to betray Toney Fleming's faith. Gain 550,000 in cash. |
11 |
55 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
12 |
55 |
Failed to qualify for Merchant Academy. |
12 |
55 |
Switched to Drifter (Scavenger). |
12 |
57 |
Toney Fleming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
57 |
Retired at age 57. |
13 |
57 |
Retired. |
13 |
59 |
A new romantic starts. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
62 |
Birth or Death involving a family member or close friend. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
Moved to a new world. |
16 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |