Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
23 |
Established a network of contacts. Gain 3 contacts. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
33 |
Rewarded for a successful mission. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
36 |
A new romantic starts. Gain an Ally. |
5 |
38 |
Promoted to Agent (Intelligence) rank 3. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
40 |
Hard times caused by a lack of interstellar trade costs Troy McRae's job. |
7 |
40 |
Became a Citizen (Colonist). |
7 |
44 |
Spent time maintaining and using heavy vehicles. |
7 |
44 |
Promoted to Citizen (Colonist) rank 1. |
8 |
44 |
Continued as Citizen (Colonist). |
8 |
45 |
Troy McRae gain experience in a technical field as a computer operator or surveyor. |
8 |
48 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
9 |
48 |
Continued as Citizen (Colonist). |
9 |
50 |
Lost eye or limb. |
10 |
50 |
Became a Scout (Courier). |
10 |
54 |
Spend several years jumping from world to world in Troy McRae's scout ship. |
11 |
54 |
Voluntarily left Courier |
11 |
54 |
Became a Drifter (Barbarian). |
11 |
56 |
Suffer from a life-threatening illness. |
12 |
56 |
Failed to qualify for Scientist (Scholar). |
12 |
56 |
Submitted to the draft. |
12 |
56 |
Became a Army (Infantry) with the new title Private. |
12 |
60 |
Troy McRae is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
64 |
Troy McRae is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
13 |
64 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Continued as Believer (Missionary/Humanitarian). |
14 |
65 |
Troy McRae is sent to a new community or parish to preach The Word among the poor. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
Continued as Believer (Missionary/Humanitarian). |
15 |
71 |
Troy McRae secretly provide religious rites for a dying leader or noble, although they do not share Troy McRae's faith. Gain an Ally in the family and a Rival who disagrees with Troy McRae's choice. |
15 |
72 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |