Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Vessel participates in a diplomatic mission. |
1 |
19 |
Gain a contact. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Watson Kirkham foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Line/Crew (Navy). |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Watson Kirkham is blamed for an accident that causes the death of several crew members. Watson Kirkham's guilt drives Watson Kirkham to excel. |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
34 |
Offered job by a patron. Now owe him a favor. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Became a Citizen (Colonist). |
5 |
37 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
37 |
Failed to qualify for Performer (Entertainer). |
6 |
37 |
Switched to Drifter (Scavenger). |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
45 |
Betrayed by a friend. One of Watson Kirkham's Contacts or Allies betrays Watson Kirkham, ending Watson Kirkham's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
47 |
Watson Kirkham is chosen to represent Watson Kirkham's faith in a vid show or other highly public forum. |
8 |
49 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
49 |
Continued as Believer (Missionary/Humanitarian). |
9 |
51 |
Watson Kirkham is chosen to represent Watson Kirkham's faith in a vid show or other highly public forum. |
10 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Voluntarily left Missionary/Humanitarian |
10 |
53 |
Retired. |
10 |
55 |
A new romantic starts. Gain an Ally. |
11 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |