Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Nearly killed. Owe 20,000 for medical bills. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Webster Miller's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
32 |
Became a Rogue (Enforcer). |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
36 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
36 |
Continued as Rogue (Enforcer). |
6 |
39 |
Webster Miller spend months in the dangerous criminal underworld. |
6 |
40 |
Promoted to Rogue (Enforcer) rank 2. |
7 |
40 |
Continued as Rogue (Enforcer). |
7 |
41 |
Involved in the planning of an impressive heist. |
7 |
44 |
Promoted to Rogue (Enforcer) rank 3. |
8 |
44 |
Continued as Rogue (Enforcer). |
8 |
48 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
9 |
48 |
Failed to qualify for Physician (Scholar). |
9 |
48 |
Submitted to the draft. |
9 |
48 |
Became a Scout (Explorer). |
9 |
52 |
Psychologically damaged by Webster Miller's time in the scouts. |
10 |
52 |
Failed to qualify for Physician (Scholar). |
10 |
52 |
Became a Drifter (Scavenger). |
10 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
56 |
Forced to continue current assignment. |
10 |
56 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
56 |
Continued as Drifter (Scavenger). |
11 |
60 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Retired. |
12 |
64 |
Victim of a crime. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
65 |
Gained a contact. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
69 |
Accused of a crime. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |